Emerald City of Oz
Emerald City of Oz | |
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Name | Emerald City of Oz |
Type | Points Exchange |
History | 2/26/2018 - 3/12/2018 7/8/2019 - 7/22/2019 |
Boss | |
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Event Cards | |
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Feeder Materials | |
Emeralds |
Contents
Dungeon Summary
Cardify Skills are disabled.
The 1st Wave has two of either Lion, Tin Woodman, or Scarecrow.
Oz appears on the 2nd Wave.
The boss Wicked Witch of the West is weak to
, and Blindness.
Boss Data
Name: | ![]() |
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Type: | Girl |
Weaknesses: | ![]() ![]() |
HP: | 850,000 God 1,200,000 Dragon King |
Resistances | ATK/DEF Debuff Resistance: 20% Gravity Resistance: 50% Blind Resistance: 33% Immune to all other Status Effects |
Strategy
- The Witch will use her Preemptive Attack to attack the Party, break their Shields, and attempt to inflict Zombify.
- While it's tempting to clear the Zombification, The Witch will execute an extra attack that deals a good chunk of damage and heavily Debuffs those who aren't Zombified.
- As such, do NOT attempt to cure the Zombification or you're just gonna take more damage and get Debuffed. You can do this after the 1st Turn however.
- The Witch will mostly try to break your Shields and Debuff the Party with her attacks.
- She'll also occasionally Steal your Stats, so make sure to try and keep her Debuffed.
- On Dragon Difficulty and higher, The Witch will Charge up every turn and apply a Unbreakable Damage Reduction Shield.
- Every Charge Lv increases the power of the Witch's Nuke attack...it maxes out at Lv2.
- The Shield itself also has a set number of ticks, so you can eventually get rid of it with multiple attacks.
- Alternatively, you can use Cards with Damage UP effects to get rid of the Shield quickly.
- Beware if the Witch's Charge reaches Lv2; she'll Nuke the Party for very high damage.
- Unlike other bosses, there's not a noticeable tell for this attack. If she she doesn't Charge up that turn (i.e she's already at Lv2 Charge), the Nuke is likely next turn.
- Blinding the Witch can prevent the Release/Nuke attack. (Make sure it hits!)
- Blinding the Witch will cause her not to Charge up and she'll attempt to attack the Party.
- Afterwards, she'll apply Status Immunity to herself. If you manage to Blind her once more, she'll reapply the Status Immunity Shield and make it Unbreakable.
- On higher difficulties (Dragon+), the Witch may attack the Party with an attack that can't miss, break Shields, and may Debuff.
True Dragon King
- Lion, Tin Woodman, and Scarecrow appear on the 1st Wave.
- Oz, Princess Ozma, and Dorothy appear on the 2nd Wave. (Preemptive)
- The Wicked Witch of the West appears on the Boss Wave.
- For the most part, the Boss Fight is a bit harder than the previous difficulties.
- As before, you really don't want to cure the Zombify unless you really have to; namely on the 1st turn. (Clearing on the 1st turn will have the Witch punish you by hitting the Party for very high damage and greatly Debuffing you.)
- Other than that, most of the mechanics are pretty much still in place.
Super Dragon Emperor
- Basically the TDK fight, but a little harder.
- No significant changes are in place other than The Witch having more HP and hitting harder.
Recommended Cards
- Red Claw
- Blind Cards
- Status Clear
Event Cards
Point Cards
Reward | Points Needed |
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50,000 |
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50,000 |
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500 |
Special Sub Cards
When you clear the Dungeon, one of three Sub Cards may drop from the Dungeon Chest.
You'll need 12 copies each to evolve one fully to from SS to SSS.
The Silver Shoes can be obtained from Accumulated Point Rewards.
For the 2nd Run, they can be obtained for 500 Points.
Card | Sub Skill Description |
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When Main Card has Claw Skill, grants 0-40% Skill Boost and +1 ATK (For every +1 ATK, increases minimum Skill Boost by (5/6/7%) and +1% Accuracy) |
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When Main Card has Enhance Skill, grants (10/15/20)-30% Skill Boost (When your HP is 50% or less, grants (1/2/3%) Status Avoidance) |
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When Main Card has Debuff Skill, (15/25/33%) Chance to activate Skill 2x (50% chance to inflict 5% HP Recoil damage) |
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When Main Card is a Girl, grants +1 AGI on Skill Activation (For every +1 AGI, Heals 3% HP) |
- The Silver Shoes can be quite useful for certain Buff Cards since it can allow you get a decent Heal (up to 15% HP) when you activate them.
For the 2nd Run, the Sub Cards can further evolve to GOD.
You'll need another 3 copies to evolve them from SSS. (15 copies total)
Card | Sub Skill Description |
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When Main Card has Claw Skill, grants 20-40% Skill Boost and +1 ATK (For every +1 ATK, increases Minimum Skill Boost by 3% and grants +1% Accuracy) |
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When Main Card has Enhance Skill, grants 20-30% Skill Boost (When your HP is 50% or less, grants 3% Status Avoidance and increases the Minimum Skill Boost to 25%) |
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When Main Card has Debuff or Heal Skill, 33% Chance to activate Skill 2x (When Subbed alongside Red and Blue cards, adds additional 20% chance to activate Skill 3x instead) |
- The Magical Courage Medicine is a pretty good Sub for any Claw card. If you can keep yourself at +4 ATK or higher, it's on par with many other SS Cards.
- The Magical Gentle Heart is a pretty good Sub for any Enhance Card. However, many SS Cards have equivalent Subs, so it's decent enough.
- The Magical Brain Food is a pretty decent Sub for any Heal/Debuff Card. It's basically a discount Loki if you can manage to fulfill the RBG Sub Condition; it's good if you don't have similar Subs.
Accumulated Point Rewards
Unlike most other Special Events, the Points you accumulated are split into two.
The first is an accumulated point total that keep tracks of all the Points you've gained total, while the other you can use to spend on fodder.
Once you've reached the appropriate Point Total, you can obtain the reward associated with it.
Accumulated Point Total |
Reward |
3000 | Gold Marrone Set |
5500 | 100 Dragon Medals |
8000 | Boost Ticket Set x5 |
10000 | ![]() |
30000 | ![]() |
60000 | R Gacha Ticket x3 |
100000 | S Ring Set |
200000 | ![]() |
300000 | ![]() ![]() |
500000 | ![]() |
600000 | SS Ring Set |
700000 | S Gacha Ticket x2 |
800000 | 200 Dragon Medals |
900000 | ![]() |
1000000 | SS Gacha Ticket |
Fodder
Fodder are Emeralds. They give 2x EXP to all related Event Cards.
They also act as Skill-Up Fodder for
Skills. (Skill Fairy Equivalent)
Special Missions
There's a Special Mission for this Dungeon that you can complete to get a special Title.
Mission | Reward |
Clear the Boss Fight on TDK Difficulty in 3 Turns. | "Oz's Successor" Title |
Point Rewards
Reward | Points | Notes |
3 Black Medals | 10,000 | Obtainable up to 3 times. |
150 Dragon Medals | 7,500 | Obtainable up to 3 times. |
SS Fodder Set x7 | 100,000 | Can be obtained repeatedly. Has a total of 21 Cards. |
SS Fodder Set x35 | 500,000 | Can be obtained repeatedly. Has a total of 105 Cards. |
- While rolling the Event Fodder Gacha will give you more Fodder mats on average, the Fodder Sets give a pretty generous amount of Fodder mats and makes it easier to go through Points.
Treasure Rewards & Points Earned
Difficulty | Points Earned | Treasure Reward |
Elementary 初級 (24 STP) |
3000 | N/A |
Intermediate 中級 (42 STP) |
5500 | N/A |
Advanced 上級 (60 STP) |
8000 | 10 Black Medals |
Demon 鬼級 (72 STP) |
10000 | 200 Dragon Medals |
Thunder 雷級 (84 STP) |
12500 | 10 Black Medals |
Dragon 竜級 (96 STP) |
15000 | 200 Dragon Medals |
God 神級 (114 STP) |
30000 | 10 Black Medals |
Dragon King 竜王級 (132 STP) |
45000 | 3x Goddess Fairies (Fire) |
True Dragon King 真・竜王級 (150 STP) |
90000 | 10 Black Medals |
2nd Run
Difficulty | Points Earned | Treasure Reward |
Elementary 初級 (24 STP) |
3000 | N/A |
Advanced 上級 (60 STP) |
8000 | 10 Black Medals |
Demon 鬼級 (72 STP) |
10000 | 200 Dragon Medals |
Dragon 竜級 (96 STP) |
15000 | 200 Dragon Medals |
God 神級 (114 STP) |
30000 | 10 Black Medals |
Dragon King 竜王級 (132 STP) |
45000 | 3 Goddess Fairies |
True Dragon King 真竜王級 (150 STP) |
60000 | 10 Black Medals |
Super Dragon Emperor 超竜皇級 (168 STP) |
120000 | Forehead Jewel |