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Angel Eliel

Rarity (レア) SS+.pngGOD.png
Max Stats
Lv:120 HP:2543 ATK:1603 DEF:1382
Lv:120 HP:3052 ATK:1924 DEF:1658 (Awoken)
Main Skill (スキル)
Rush Knuckle
Execute 1~5 Hit attacks and gain +ATK for the number of attacks executed. (When you have +5 ATK, attacks become Fire-imbued)
Sub Skill (子分スキル)
Burning Spirit
When Main Card’s Attack Skill activates, grants 10% Skill Boost (For every buff the enemies have, grants an extra +6% Skill Boost, up to 40% maximum)
Awoken Main Skill (スキル)
'Blast Knuckle
1-5x Hit attack and increases your ATK based on the # of attacks executed (When your ATK is Positive, increases minimum # of attacks to 2; When your ATK is +5, attacks become Fire-imbued)
Awoken Sub Skill (子分スキル)
'Burning Fighting Spirit
When Main Card has Attack Skill, grants 25% Skill Boost (For every +1 of the highest Stat that the target has, grants +3% Skill Boost; Maxes at 40%)
Awoken Skill (覚醒スキル)
'Iron Fist of Justice
When played in a hand and you take damage during the turn, 20% chance to grant +1 ATK (When your ATK is +5, grants 15% Skill Boost)
S.Awoken Main Skill (スキル)

S.Awoken Sub Skill (子分スキル)

S.Awoken Skill (覚醒スキル)

Super Fusion (超合体)
Angel's Blessing

Arielcard.png  Elielcard.png  Lumierecard.png 
Shared by (合体カード): Ariel, Eliel, Lumiere


Coming into a low-competition area, Eliel cleans up and even possibly dethrones Apollo's former position as an offensive buffer. Boasting amazing stats, the ability to potentially flash buff your attack, and an incredibly damaging move that upgrades itself to do elemental damage when needed, Eliel seems to have it all at the moment. However, his position is a little less clear cut than one would think.

Eliel's skill rolls much like Beryl and Ranmaru do- from 1-5, leaning towards a 3-hit. He gains a buff stack for each attack, meaning normally he will basically act as a +3 atk buff with a three hit, which is still very very good. However, at max buff he will gain elemental damage instead, making him even more effective against green targets- So even rolling a three he is generally stronger than most 3-hits. Couple this with an amazing attack stat and Eliel can be very scary.

But the threat of 1 and 2 rolls are still very real, despite the skewed chances in favor of doing better.

As a sub, Eliel's sub skill is of note, boasting an unconditional +10% skill efficacy that increases by 6% for each buff the enemy has- and increases to 40%, an absurdly high number. For dungeons where buffs on the enemy are plenty, centralized, and quick (Like Senjuu was) this ends up absurdly powerful, especially as he works on enhance cards who are capped normally at much lower numbers.

The problem again comes based on the fact the buffs must happen first- And that you'd be sacrificing Eliel as a main card. Still, if you somehow end up with spares, it's certainly a very powerful sub ability in the right dungeon.'

Overall, Eliel is a very strong card- the only real weakness would be his somewhat mediocre super fusion, only offering buffs and a suspiciously generic name.

Main Skill

DMG 0.75× 0.80× 0.85× 0.92× 1.00× 1.10× 1.20×
  • Grants +1 ATK for every attack executed.
  • When you have +5 ATK, attacks become Fire-imbued. (Elem Mod is 1.75x)
ATTACKS 1 2 3 4 5
CHANCE 5% 14% 61% 15% 5%

Eliel's skill has dual usability- offering a potential huge buff on a high roll, along with devastating damage. Once the buff is no longer relevant, it also gains an extra elemental attack (same multiplier as the standard hits) that will just simply make you hit even harder against the right targets, and help stymy the threat of lower rolls. So, on top of the initial gimmick of 'rolling' for number of hits, buffs are important to Eliel.

As such, despite his threat to Apollo as a flash buffer- Apollo's consistent ability to flash buff very well makes him a great companion card to Eliel, allowing you to improve his skill faster. Other suggestions could include Ham, who can combine with an enhance card to max your attack instantly.


DMG 1.20×
  • Grants +1 ATK for every attack executed.
  • When your ATK is Positive, becomes 2-5x Hit attack instead.
  • When you have +5 ATK, attacks become Fire-imbued. (Elem Mod is 1.75x)

Awakening breathes new life into Eliel by giving him a massive Stat Boost and a minor improvement to his Skill. Eliel's Main Skill remains primarily the same as before, but should your ATK be Positive, his minimum # of attacks increases to 2, making him a 2-5x attacker instead. Like before, if you can manage to get your ATK up quickly, Eliel can deal out strong damage against the right foes.

Sub Skill

Again, this skill is at it's absolute worst a flexible unconditional +10%, and at best a huge 40% boost. This beats most of the common Straight+ cards for skills, and would only lose on most attackers due to the loss of skill icon bonus, which is significant. For Hit cards, Eliel could very well be an amazing card if you wish to allow him to take back seat to someone else.

Stat Total Skill Boost
0 10%
+3 16%
+6 22%
+9 28%
+12 34%
+15 40%


Awakening increases the base Skill Boost to 25% but otherwise operates similarly as before.
The more a foe is Buffed in a single Stat, the better the additional Skill Boost all the way to a max of 40%.
That said, Eliel can benefit against Buff-heavy foes.

Recommended Subcards

Marycard.pngGang Sheepcard.pngOctopuscard.pngMagma Centipedecard.png