Diva of the Elven Forest (3rd Run)

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エルフの森の歌姫
Diva of the Elven Forest (3rd Run)banner.png
Name Diva of the Elven Forest
Type Points Exchange
History 4/1/2019 - 4/15/2019
Boss
Aria (Genesis)card.png
Event Cards
Aria (Heal)card.pngGriffon Ridercard.png

Marumocard.pngIshishicard.pngBazuucard.png

Feeder Materials
Elven Snacks

Dungeon Summary

Cardify Skills are disabled.

The first two waves consist of various Event Cards.

The Boss Wood.png Aria (Genesis) is weak to Fire.png Claw.png and Seal.

Elementary through Advanced Difficulties are a rerun of Diva of the Elven Forest with Aria as the Boss.

From Demon difficulty onward, Genesis Aria appears as the Boss.

Strategy

Waves 1 & 2

  • Eirene or Marumo, Ishishi, and Bazuu will appear on the 1st Wave.
    • If the latter group appears, try to get rid of them quick or they'll assault you with Status Effects and Debuffs.
  • Aria or Griffon Rider appears on the 2nd Wave.

Genesis Aria

  • Aria's Preemptive attack will Debuff the Party to all Stats and attempt to inflict Charm. She'll then Buff herself in all Stats.
  • For lower difficulties (Dragon and below), there's not much to the actual fight. Seal can keep her from acting that turn and she doesn't have a Counterattack for spamming it.
  • Most of Aria's attack can inflict Debuffs and/or Charm. Make sure to Shout to your Party if they're Charmed!
  • For higher difficulties (God and higher), the fight ramps up quite a bit in difficulty.
    • The Preemptive Attack now inflicts Heavy Debuffs (-3 to all Stats once and then again later after the Charm attempt); Status Reflect Shields are HIGHLY recommended with 3 or more ticks.
      • Status Reflect Cards in general are a must-have as Aria is VERY Debuff-heavy and will constantly Debuff the Party every turn.
    • Aria will also apply one of several Shields to herself every turn (these go in a set Pattern):
      • 1st Turn: 1-Turn Iron Wall: Will Counter if inflicted with Damage UP.
      • 2nd Turn: 1-Turn Null Claw Shield: Will Counter if hit by any Claw Skill.
      • 3rd Turn: 1-Turn Null Fire Shield: Will Counter if hit by any Fire Skill.
    • Each of these Shields will last for the duration of the turn. Depending on what you attack Aria with, she may Counter with a nasty attack that will break Shields and potentially heavily Debuff.
      • Sealing Aria will prevent the Counterattacks.
      • Likewise, Shield Breakers or Bypassers are highly recommended; Otherwise, it'll be very difficult to deal damage.
    • At the end of the 3rd Turn, Aria will Buff herself +10 to all Stats and Charge up for a Release attack on the next turn.
      • If allowed to go through, it will deal very high damage and break Shields. (Potentially fatal if not at full HP.)
      • If you manage to Seal Aria, this will greatly weaken her attack.
      • After the Release attack, Aria's Attack Pattern will reset.

True Dragon King

  • Not much changes for TDK; The Boss Fight remains primarily the same apart from being a little more difficult.
  • Try not to trigger her Counters and Seal Aria when she gets ready for her Release attack! (Otherwise, it very likely will kill you.)
  • Defeat Aria in 3 Turns to earn a Special Title!

Old True Dragon King

  • This is a rerun of the previous Event's TDK Dungeon.
  • For the first two Waves, you'll have to fight varying groups of Marumo, Ishishi, and Bazuu.
    • They hit pretty hard, so try to take out one or two of them quickly so you can Heal/Buff yourself for the Boss Fight.
  • For the Boss Fight, Aria will appear in one of her various Forms (Heal, Buff, Debuff, or Shield; it's random) alongside two of Marumo, Ishishi, or Bazuu.
    • Their Preemptive Attacks won't break Shields, but still inflict quite a bit of Damage.
    • While you can defeat the Minions, Aria will eventually revive them, so be aware of that. They've only got around ~150k HP.
    • Each of Aria's Forms will utilize different attacks:
      • Heal: Will Heal and greatly Buff herself and her Minions. Can apply Status Immunity on herself.
      • Buff: Will greatly Buff herself and her Minions. Can apply Counter Shields on herself and her Minions.
      • Debuff: ???
      • Shield: ???
    • If Aria's Stats reach +5 in all Stats, she'll unleash a powerful Release attack. Afterwards, she'll wipe her Buffs.
    • Sealing Aria can cause her not to use her "unique" attacks; so it's probably best to keep her Sealed if possible.
    • Needless to say, the fight can quickly spiral out of control if you're not careful.

Super Dragon Emperor

  • There's quite a few changes for the Boss Fight.
  • Aria's Preemptive Attack now breaks Shields and Reverses your Buffs! (So don't bother Buffing up prior to the Boss Fight.)
  • Unlike Previous Difficulties, Shields are now rendered mostly ineffective as Aria will pretty much break them every turn; so don't bother with putting them in your Deck.
  • The Various Counters to Aria's Shields will now inflict INSTANT DEATH if you manage to trigger them. Be VERY careful about what Cards you play and be wary of using W-Link!
  • As before, you can inflict Seal to prevent the Counterattacks, but Aria will counter instead with a fairly high damaging attack (~50k) that will break Shields.
  • Aria's Release attack will now go on for 2 Turns; You'll need to Seal her in order to prevent it as usual.
    • If you don't Seal her, the Release attack will inflict extremely high damage + Debuffs + Charm + Damage UP.
    • Unlike previous Turns, Aria won't Counter being Sealed, so Seal her at all costs!
  • Cards that can wipe or reverse Debuffs are crucial to have to counter Aria's Debuffs!

Recommended Cards

  • Red/Green Claw: Palomedes, Azi Dahaka, Karin (Wrestler)
  • Seal Cards: Eirene, Manticore, Genesis Aria
  • Shield Breakers/Bypassers: Uther Pendragon, Coco, Urashima Taro (Dragon)
  • Status Reflect: Kukurihime, Hades, Iris (MMX), Cat Sith (New Years), etc.

Event Cards

Point Cards

Reward Points Needed
Wood.pngSS.png Aria 50,000
Wood.pngSS+.png Griffon Rider 50,000
Fire.pngS.png Marumo 20,000
Water.pngS.png Ishishi 20,000
Wood.pngS.png Bazuu 20,000

Aria's Evolutions

Aria has a Split Evolution when evolving to DRA. She can evolve into one of 4 different Forms depending on what you use as Evolution Material.
The Loud Speaker, Charming Speaker, and Opera Musical Score each have a chance to drop when you clear the Dungeon.
They can be used to evolve Aria to her respective form. They also act as Skill-Up Material for all Skills.

Evolution Material Evolved Card
Fire.pngDRA.png Overlord's Ring Wood.pngDRA.png Aria (Heal)
Loud Speaker Wood.pngDRA.png Aria (Buff)
Charming Speaker Wood.pngDRA.png Aria (Debuff)
Opera Musical Score Wood.pngDRA.png Aria (Shield)

Special Sub Cards

When you clear the Dungeon, one of two Sub Cards may drop from the Dungeon Chest.
You'll need 12 copies each to evolve one fully to from SS to SSS.

Card Sub Skill Description
Fire.pngSSS.png Schistostega Cyalume When Main Card has Claw Skill, grants (20/25/30%)-40% Skill Boost
Also executes a Non-Elemental Claw attack (1.50/1.85/2.20); Rare Chance to make your Shouts bigger.
Wood.pngSSS.png Opera Glasses Grants (10-20/15-25/20-30%) Skill Boost and +1 ATK & AGI
When both your ATK & AGI are at +3 or higher, increases the Minimum Skill Boost by +5%

Accumulated Point Rewards

Unlike most other Special Events, the Points you accumulated are split into two.
The first is an accumulated point total that keep tracks of all the Points you've gained total, while the other you can use to spend on fodder.

Once you've reached the appropriate Point Total, you can obtain the reward associated with it.

Accumulated
Point Total
Reward
3000 Gold Marrone Set
5500 100 Dragon Medals
8000 Boost Ticket Set x5
10000 S.png Princess Fairy Set
30000 SS.png Gem Marrone Set
60000 SSS.png 5 Black Medals
100000 Boost Ticket Set x5
200000 GOD.png Gem Marrone Set
300000 5 Black Medals
500000 SS.png Queen Fairy Set
600000 SS Ring Set
700000 S Gacha Ticket x2
800000 200 Dragon Medals
900000 GOD.png Goddess Fairy Set
1000000 SS Gacha Ticket

Fodder

The Fodder are Elven Snacks; they give 2x EXP to all Event Cards including Eirene.
They can also be used as Skill-Up Material for Claw.png Heal.png Stab.png Skills. (Skill Fairy Equivalent)

Special Missions

There's two Special Missions for this Dungeon that you can complete to get special Titles.

Mission Reward
Defeat Genesis Aria on TDK Difficulty in 3 Turns. "Elven Guardian" Title
Defeat Aria on Old TDK Difficulty in 3 Turns. "Elven Hunter" Title

Point Rewards

Reward Points Notes
3 Black Medals 10,000 Obtainable up to 3 times.
150 Dragon Medals 7,500 Obtainable up to 3 times.
SS Fodder Set x7 100,000 Can be obtained repeatedly. Has a total of 21 Cards.
SS Fodder Set x35 500,000 Can be obtained repeatedly. Has a total of 105 Cards.
  • While rolling the Event Fodder Gacha will give you more Fodder mats on average, the Fodder Sets give a pretty generous amount of Fodder mats and makes it easier to go through Points.

Treasure Rewards & Points Earned

Difficulty Points Earned Treasure Reward
Elementary
初級 (24 STP)
3000 N/A
Intermediate
中級 (42 STP)
5500 N/A
Advanced
上級 (60 STP)
8000 10 Black Medals
Demon
鬼級 (72 STP)
10000 200 Dragon Medals
Thunder
雷級 (84 STP)
12500 10 Black Medals
Dragon
竜級 (96 STP)
15000 200 Dragon Medals
God
神級 (114 STP)
30000 10 Black Medals
Dragon King
竜王級 (132 STP)
45000 3 Goddess Fairies
True Dragon King
真竜王級 (150 STP)
60000 10 Black Medals
10 Black Medals
Super Dragon Emperor
超竜皇級 (168 STP)
120000 Forehead Jewel