| The Boss Coyote|
| Max Stats
|Lv:120 HP:2355 ATK:1426 DEF:1054|
| Main Skill (スキル)|
Slash of the Burning Cross
| 2x Slash attack (chance to deal increased damage)|
| Sub Skill (子分スキル)|
One Hit Turnaround!
| When HP is below 25%, boosts main card's damage by 40%|
| Awoken Main Skill (スキル)|
| Awoken Sub Skill (子分スキル)|
| Awoken Skill (覚醒スキル)|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
Arabian Night Fever
A card saved by his GOD evo, Coyote is potentially a powerful PVE beater. A double attack lands a very solid mix of high multiplier to break through defense and also a high pure output from a high multiplier- and he has a chance to simply do more damage than an equivalent card! Sadly, his actual attack stat isn't that great, though also not terribly crippled either.
On the other hand, that's all he does- he applies no status effects, he doesn't hit enough times to spread around to multiple targets well in PVP, and his actual subskill is rather useless. Grab this card because you want him to run in your main deck, and for nothing else.
Additionally, He'll hit at normal damage 75% of the time, hit for 1.2x his normal damage 20% of the time, and 1.5x 5% of the time.
Overall, coyote doesn't do much other than damage, but damn if he doesn't do it well. 1.7x is higher than the average 2x hit multiplier on other similar attackers, and with a solid chance to do 1.2x that, he can easily keep up with 3x hit cards. The chance to boost that even higher 5% of the time is just gravy. There's not much else to say- he hits hard and hits pretty well.
The low HP level of this means that this will only come up if you are probably a hit from death. To make use of this skill card, you'd need to survive getting to 25% or less, draw the card with this, and then draw into an appropriate situation to play it in. An unconditional skill boost would probably be far more useful.