Difference between revisions of "Coyote"
Blondrobin (talk  contribs) 
(→Main Skill) 

Line 37:  Line 37:  
!SL1SL2SL3SL4SL5SL6SL7  !SL1SL2SL3SL4SL5SL6SL7  
    
−  DMG  +  DMG0.8x0.9x1.00x1.15x1.3x1.5x1.7x 
}  }  
+  
+  Additionally, He'll hit at normal damage 75% of the time, hit for 1.2x his normal damage 20% of the time, and 1.5x 5% of the time.  
+  
+  Overall, coyote doesn't do much other than damage, but damn if he doesn't do it well. 1.7x is higher than the average 2x hit multiplier on other similar attackers, and with a solid chance to do 1.2x that, he can easily keep up with 3x hit cards. The chance to boost that even higher 5% of the time is just gravy. There's not much else to say he hits hard and hits pretty well.  
==Sub Skill==  ==Sub Skill== 
Revision as of 12:33, 2 August 2014
The Boss Coyote お頭コヨーテ  

Nicknames  Coyote 
Exclusive to:  
Rarity (レア)  → 
Types 種族 
None なし 
Max Stats ステータス情報 
Lv:120 HP:2355 ATK:1426 DEF:1054 
Cost/Orbs (コスト/オーブ) 
25/ 
Main Skill (スキル) Slash of the Burning Cross 焔十字斬り  
2x Slash attack (chance to deal increased damage) 敵に斬属性のダメージを二回与える(確率で与えるダメージが増加)  
Sub Skill (子分スキル) One Hit Turnaround! 一発逆転！  
When HP is below 25%, boosts main card's damage by 40% HP25%以下のとき、与ダメージ40%UP  
Super Fusion (超合体) Arabian Night Fever アラビアンナイト★フィーバー  

Overview
A card saved by his GOD evo, Coyote is potentially a powerful PVE beater. A double attack lands a very solid mix of high multiplier to break through defense and also a high pure output from a high multiplier and he has a chance to simply do more damage than an equivalent card! Sadly, his actual attack stat isn't that great, though also not terribly crippled either.
On the other hand, that's all he does he applies no status effects, he doesn't hit enough times to spread around to multiple targets well in PVP, and his actual subskill is rather useless. Grab this card because you want him to run in your main deck, and for nothing else.
Main Skill
SL1  SL2  SL3  SL4  SL5  SL6  SL7  

DMG  0.8x  0.9x  1.00x  1.15x  1.3x  1.5x  1.7x 
Additionally, He'll hit at normal damage 75% of the time, hit for 1.2x his normal damage 20% of the time, and 1.5x 5% of the time.
Overall, coyote doesn't do much other than damage, but damn if he doesn't do it well. 1.7x is higher than the average 2x hit multiplier on other similar attackers, and with a solid chance to do 1.2x that, he can easily keep up with 3x hit cards. The chance to boost that even higher 5% of the time is just gravy. There's not much else to say he hits hard and hits pretty well.
Sub Skill
The low HP level of this means that this will only come up if you are probably a hit from death. To make use of this skill card, you'd need to survive getting to 25% or less, draw the card with this, and then draw into an appropriate situation to play it in. An unconditional skill boost would probably be far more useful.