Colt
Colt コルト | |
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Nicknames | Ghostbuster |
Exclusive to: | |
Rarity (レア) | ![]() ![]() |
Types 種族 |
Girl 女の子 |
Max Stats ステータス情報 |
Lv:120 HP:2487 ATK:1509 DEF:1531 Lv:120 HP:2984 ATK:1811 DEF:1837 (Awoken) |
Cost/Orbs (コスト/オーブ) |
30/1 35/3(Awoken) |
Main Skill (スキル) Buster Shot バスターショット | |
2x Hit attack with chance to inflict Confusion (Skill Power increases for every Blue card other than your own in the played hand) 敵に打属性のダメージを2回与え、確率で混乱状態にする(自分以外の役カードの水属性の数が多い程スキル威力上昇) | |
Sub Skill (子分スキル) Water Shot ウォーターショット | |
If main card is Blue, on straight+ increase skill efficacy per Blue card in hand (modifier = 7% * {number of blue cards}) 親分が水属性かつストレート以上の時、自分含む水属性の数だけスキル威力上昇(水属性数×7%UP) | |
Awoken Main Skill (スキル) 'Buster Shot - Kai ' | |
2x Water-elemental Hit attack with chance to inflict Confusion (Skill Power increases for every Blue card other than your own in the played hand) | |
Awoken Sub Skill (子分スキル) 'Water Boost ' | |
When Main Card is Blue, grants 30% Skill Boost (For every Blue card in the played hand including your own, grants +1% Skill Boost; Maxes at 35%) | |
Awoken Skill (覚醒スキル) 'Aim Weak Point ' | |
When you or the target is inflicted with a Status Effect, grants 15% Skill Boost | |
Super Fusion (超合体) Mythical Water 神秘の水 | |
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Overview
Main Skill
SL1 | SL2 | SL3 | SL4 | SL5 | SL6 | SL7 | |
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DMG | 0.70× | 0.80× | 0.90× | 1.00× | 1.20× | 1.40× | 1.60× |
DMG (1 WATER CARD) |
0.80× | 0.90× | 1.00× | 1.20× | 1.40× | 1.60× | 1.70× |
DMG (2 WATER CARD) |
0.90× | 1.00× | 1.20× | 1.40× | 1.60× | 1.70× | 1.80× |
DMG (3 WATER CARD) |
1.00× | 1.20× | 1.40× | 1.60× | 1.70× | 1.80× | 1.90× |
DMG (4 WATER CARD) |
1.20× | 1.40× | 1.60× | 1.70× | 1.80× | 1.90× | 2.00× |
CONFUSE CHANCE | 40% | 45% | 50% | 55% | 65% | 75% | 85% |
Awakened
DMG | 1.80× |
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DMG (1 WATER CARD) |
1.85× |
DMG (2 WATER CARD) |
1.90× |
DMG (3 WATER CARD) |
1.95× |
DMG (4 WATER CARD) |
2.00× |
CONFUSE CHANCE | 85% |
- Elem Mod is 1.75x
Colt is a pretty standard Blue Hit card who can inflict Confusion. Her main gimmick is that her Skill Power increases as more Blue cards other than your own are in the played hand. Sure enough, Colt can deal pretty decent damage and she's got a pretty good chance to inflict Confusion with her attacks.
Awakening doesn't change up much with Colt. Now her attacks are Water-imbued and get a pretty nice boost in power from before. Apart from those differences, Colt remains mostly the same but hits a lot harder than before. She gets even more effective once you factor in her Awakening Skill giving her an extra 15% Skill Boost if you or the target is inflicted with a Status Effect.
Sub Skill
Effectively grants a Skill Boost based on the number of Blue cards in the played hand on Straight+ if the Main Card is Blue.
You get a 7% Skill Boost per Blue card, with a maximum boost of 35% for 5 Blue cards.
That said, it's very unlikely to hit the maximum boost and whatever you get is at the mercy of your Party, which makes Colt a bit unstable as a Sub.