| Charlotte the Musketeer|
| Max Stats
| Lv:120 HP:2344 ATK:1342 DEF:1322|
Lv:120 HP:2813 ATK:1610 DEF:1587 (Awoken)
| 28/2 |
| Main Skill (スキル)|
Shot the Heart
| 2x AOE Hit attack (chance to miss; cannot miss when enemy below 40% HP)|
| Sub Skill (子分スキル)|
| When main card's Attack skill activates, chance to give -1 ATK/DEF to enemy|
| Awoken Main Skill (スキル)|
| 2x AoE Hit attack (Chance to miss; Accuracy increases as target's HP decreases. When target's HP is below 40%, attacks cannot miss. If a single enemy is targeted, Skill Power increases and executes an attack only on that enemy.)|
| Awoken Sub Skill (子分スキル)|
| When Main Card's Attack Skill activates, 50% chance to reduce target's ATK & DEF by 1|
| Awoken Skill (覚醒スキル)|
| Grants 5% Accuracy × the number of Hit cards in the played hand other than your own|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
Underwhelming audiences since her release, Charlotte should be valuable in the slot of being a multi-hit red AOE attacker. Especially with a skill type like Strike backing her up, opening her up to a wide variety of powerful subs. Unfortunately, the fact is she'd be far better as a sub to most Strike cards you'd put on her!
Her skill's pure skill power isn't awful, though nothing to write home about especially considering her otherwise average-to-poor attack power anyway. Unfortunately, what really drags her down is her awful accuracy. Against targets below 40% HP she's fine- not amazing, but fine. Against full-health targets she has a very good chance of simply missing every shot against every single target. In PVE, the value of an AOE card is significantly reduced. In PVP, there's a good likelihood most targets will be at full health courtesy of the fact that targets killed restore to full health.
Thankfully, her subskill isn't bad, though you have to decide if you'd rather lower stats or just do more damage on a better card.
While an AOE 2.0× attack shouldn't be terrible, the base 50% hitrate is abysmal and pretty much renders the entire skill worthless. Luckily, played right this can be completely avoided. However, the problem comes that the situation in which this can be avoided is most common in PVE, where AOE is much less valuable, and in PVP Charlotte's foes are more likely to be healed to full and a Multiplier nowhere in sight for her.
She does however, if you have absolutely nothing better, place very nicely as a janitor for any foes that may have been left after your massive AOE Gorilla Punch. Just...don't SG her first.
|HIT% (Target HP > 80%)||50%|
|HIT% (Target HP < 80%)||60%|
|HIT% (Target HP < 60%)||70%|
- When Target's HP is below 40%, attacks cannot miss.
Charlotte's Main Skill changes is that it becomes much like Orpheus' in that you can single-target an enemy, and it'll only attack that enemy, increasing Skill Power and Accuracy. Charlotte also gets some nice boosts in that her Accuracy gets some boosts when her targets have lower HP. (Her Awakening Skill also helps with this.)
(70% chance to inflict -1 ATK, or if that fails, 70% chance to inflict -1 DEF)
With the adjustments to buffing/debuffing, allowing a target to permanently reduce the target's attack and defense both are an attractive possibility. While games can be over instantly, at the same time battles can drag out sometimes quite a long time. Attaching this sub gives you a shot at weakening your enemy- possibly multiple times if it's on a card you'll want to play at every opportunity like Penguin. She takes the place of a pure skill boost/power up card, but conversely she's an icon-matching SS- she might just give enough in pure numbers to make up over a bad S-rank booster. Consider it based on her chance of success and whether you like those odds, though.
Also, given Charlotte's own AOE option, if you can get her to land hits reliably she makes a great sub for herself as she can spread debuffs across all targets.