Difference between revisions of "Canna"

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|Super Fusion(en)=Cutie-Twinkle☆Eraser
 
|Super Fusion(en)=Cutie-Twinkle☆Eraser
 
|Super Fusion(ja)=きゅ〜てぃくる☆いれいざー
 
|Super Fusion(ja)=きゅ〜てぃくる☆いれいざー
|Awoken=No
+
|Awoken=Yes
 
|Awoken Level=120
 
|Awoken Level=120
 +
|Awoken HP=3363
 +
|Awoken ATK=1592
 +
|Awoken DEF=1890
 +
|Awoken Cost=38
 +
|Awoken Orb Socket=4
 +
|Awoken Main Skill(en)=Flowery☆Veil
 +
|Awoken Main Skill Description(en)=Increases the Party's DEF/AGI and 80% Chance to apply 1-tick Fire Absorption Shield (Skill Power increases as ally target's HP increases; If a target's HP is at 100%, increases # of Shield Ticks to 2.)
 +
|Awoken Sub Skill(en)=Magical Calm
 +
|Awoken Sub Skill Description(en)=When Main Card is A, grants 15% Damage Reduction; For every 25% HP lost, grants +3% Increased Healing Received and +2% Status Avoidance
 +
|Awoken Skill(en)=Flower Sanctuary
 +
|Awoken Skill Description(en)=When entering Boss round, applies Iron Wall to yourself
 
|S.Awoken=No
 
|S.Awoken=No
 
}}
 
}}
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Apart from that, Canna hits +2 DEF/AGI by herself above 60% HP. <br>
 
Apart from that, Canna hits +2 DEF/AGI by herself above 60% HP. <br>
 
She can also be quite useful in facing Fire-elemental foes.
 
She can also be quite useful in facing Fire-elemental foes.
 +
 +
===Awakened===
 +
{| class="wikitable"
 +
|-
 +
| Buff Chance||100%
 +
|-
 +
| DEF/AGI Buff (HP < 20%)||1.60
 +
|-
 +
| DEF/AGI Buff (HP > 20%)||1.75
 +
|-
 +
| DEF/AGI Buff (HP > 40%)||1.90
 +
|-
 +
| DEF/AGI Buff (HP > 60%)||2.05
 +
|-
 +
| DEF/AGI Buff (HP > 81%)||2.35
 +
|-
 +
| DEF/AGI Buff (HP = 100%)||2.50
 +
|-
 +
|}
 +
*80% chance to apply a 1-tick Fire Absorption Shield Party-wide that will absorb 30% of the next Fire attack and recover HP.
 +
*If a target's HP is at 100%, Fire Absorption Shield gains 2 ticks instead.
 +
 +
A more Defensive Buffer, Canna has always been rather unique with her Fire Absorption Shield but sadly doesn't see that much use. There's a number of reasons for this as many Bosses either break Shields, have multiple attacks, or just bypass them altogether. Not to mention the more Debuff and Status-centric movesets of most Bosses in general. It also doesn't help that she's only effective against Red foes, limiting her to just those fights.
 +
 +
Awakening hasn't changed up too much though; Canna gets a nice little boost in power and also gains a chance to apply 2 ticks to her Shield if an ally target is at 100% HP. While she's great at Flash Buffing the Party's DEF/AGI, many prefer more generalized Buffers that do ATK/AGI and provide other Shields.
  
 
==Sub Skill==
 
==Sub Skill==
 
A pretty good Damage Reduction sub. Canna grants 15% Damage Reduction, but for every 25% HP lost, you also gain 3% Increased Healing.<br>
 
A pretty good Damage Reduction sub. Canna grants 15% Damage Reduction, but for every 25% HP lost, you also gain 3% Increased Healing.<br>
 
In some ways, she's sort of a lesser [[Senjuu]], but still offers significant Damage Reduction.
 
In some ways, she's sort of a lesser [[Senjuu]], but still offers significant Damage Reduction.
 +
 +
Awakening doesn't change up much other than adding some Status Avoidance as you lose HP.
  
 
==Recommended Subcards==
 
==Recommended Subcards==

Latest revision as of 07:15, 27 November 2020


Magical Girl Canna
Buff.png

魔法少女カンナ
CannaSSP.png
Nicknames
Exclusive to:
Rarity (レア) SS+.pngGOD.png
Types
種族
Girl, Magical Girl
女の子, 魔法少女
Max Stats
ステータス情報
Lv:120 HP:2802 ATK:1327 DEF:1575
Lv:120 HP:3363 ATK:1592 DEF:1890 (Awoken)
Cost/Orbs
(コスト/オーブ)
32/2
38/4(Awoken)
Main Skill (スキル)
Floral☆Veil
フローラル☆ヴェール 
Increases the Party's DEF/AGI and 80% Chance to apply 1-tick Fire Absorption Shield (Skill Power increases as ally target's HP increases)
味方全体の防御力と素早さを上昇し、確率(80%)で次に受ける火属性ダメージを1回吸収する(対象のHPが高い程、上昇率UP)
Sub Skill (子分スキル)
Magical Peace
安らぎの魔法
When Main Card is A, grants 15% Damage Reduction; For every 25% HP lost, grants +3% Increased Healing Received.
親分がAの時、被ダメージ15%軽減し、HPが25%減少するごとに被回復量3%UP
Awoken Main Skill (スキル)
'Flowery☆Veil
'
Increases the Party's DEF/AGI and 80% Chance to apply 1-tick Fire Absorption Shield (Skill Power increases as ally target's HP increases; If a target's HP is at 100%, increases # of Shield Ticks to 2.)
Awoken Sub Skill (子分スキル)
'Magical Calm
'
When Main Card is A, grants 15% Damage Reduction; For every 25% HP lost, grants +3% Increased Healing Received and +2% Status Avoidance
Awoken Skill (覚醒スキル)
'Flower Sanctuary
'
When entering Boss round, applies Iron Wall to yourself
S.Awoken Main Skill (スキル)
'
'

S.Awoken Sub Skill (子分スキル)
'
'

S.Awoken Skill (覚醒スキル)
'
'

Super Fusion (超合体)
Cutie-Twinkle☆Eraser
きゅ〜てぃくる☆いれいざー

Akane (Angel)card.png  Cannacard.png  Rancard.png  Sumirecard.png  Uniformed Magical Girlscard.png  Yuricard.png 
Shared by (合体カード): Akane (Angel), Canna, Ran, Sumire, Uniformed Magical Girls, Yuri

Overview

Main Skill

SL1 SL2 SL3 SL4 SL5 SL6 SL7
Buff Chance 60% 70% 80% 90% 100% 100% 100%
DEF/AGI Buff (HP < 20%) 0.70 0.85 1.00 1.15 1.30 1.45 1.60
DEF/AGI Buff (HP > 20%) 0.85 1.00 1.15 1.30 1.45 1.60 1.75
DEF/AGI Buff (HP > 40%) 1.00 1.15 1.30 1.45 1.60 1.75 1.90
DEF/AGI Buff (HP > 60%) 1.15 1.30 1.45 1.60 1.75 1.90 2.05
DEF/AGI Buff (HP > 80%) 1.30 1.45 1.60 1.75 1.90 2.05 2.20
DEF/AGI Buff (HP = 100%) 1.45 1.60 1.75 1.90 2.05 2.20 2.35
  • 80% chance to apply a Fire Absorption Shield Party-wide that will absorb 30% of the next Fire attack and recover HP.

With about a 37% Skill Boost, Canna can hit +3 in DEF/AGI so long as your targets' HP stays above 80%.
Apart from that, Canna hits +2 DEF/AGI by herself above 60% HP.
She can also be quite useful in facing Fire-elemental foes.

Awakened

Buff Chance 100%
DEF/AGI Buff (HP < 20%) 1.60
DEF/AGI Buff (HP > 20%) 1.75
DEF/AGI Buff (HP > 40%) 1.90
DEF/AGI Buff (HP > 60%) 2.05
DEF/AGI Buff (HP > 81%) 2.35
DEF/AGI Buff (HP = 100%) 2.50
  • 80% chance to apply a 1-tick Fire Absorption Shield Party-wide that will absorb 30% of the next Fire attack and recover HP.
  • If a target's HP is at 100%, Fire Absorption Shield gains 2 ticks instead.

A more Defensive Buffer, Canna has always been rather unique with her Fire Absorption Shield but sadly doesn't see that much use. There's a number of reasons for this as many Bosses either break Shields, have multiple attacks, or just bypass them altogether. Not to mention the more Debuff and Status-centric movesets of most Bosses in general. It also doesn't help that she's only effective against Red foes, limiting her to just those fights.

Awakening hasn't changed up too much though; Canna gets a nice little boost in power and also gains a chance to apply 2 ticks to her Shield if an ally target is at 100% HP. While she's great at Flash Buffing the Party's DEF/AGI, many prefer more generalized Buffers that do ATK/AGI and provide other Shields.

Sub Skill

A pretty good Damage Reduction sub. Canna grants 15% Damage Reduction, but for every 25% HP lost, you also gain 3% Increased Healing.
In some ways, she's sort of a lesser Senjuu, but still offers significant Damage Reduction.

Awakening doesn't change up much other than adding some Status Avoidance as you lose HP.

Recommended Subcards

Trivia

Much like the other Magical Girls, Canna is based off the Canna flowers.