Difference between revisions of "Beowulf"
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|Name(en)=Beowulf | |Name(en)=Beowulf | ||
|Name(ja)=ベオウルフ | |Name(ja)=ベオウルフ | ||
+ | |Exclusive to=Rare Gacha | ||
|Image=BeowulfSSP.png | |Image=BeowulfSSP.png | ||
|Element=Wood | |Element=Wood | ||
Line 16: | Line 17: | ||
|Orb Socket=3 | |Orb Socket=3 | ||
|Main Skill(en)=The Ulfhedinn | |Main Skill(en)=The Ulfhedinn | ||
− | |Main Skill Description(en)=1x high-damage Bite attack with reduced Accuracy (Attack | + | |Main Skill Description(en)=1x high-damage Bite attack with reduced Accuracy (Attack guaranteed to hit if HP >= 70%) |
|Main Skill(ja)=ウールヴヘジン | |Main Skill(ja)=ウールヴヘジン | ||
|Main Skill Description(ja)=敵に確率で咬属性の大ダメージを与える(自分のHP70%以上で必中) | |Main Skill Description(ja)=敵に確率で咬属性の大ダメージを与える(自分のHP70%以上で必中) | ||
|Sub Skill(en)=Power of the Wild | |Sub Skill(en)=Power of the Wild | ||
− | |Sub Skill Description(en)=When HP is below 70%, | + | |Sub Skill Description(en)=When HP is below 70%, grants 30% Damage Boost |
|Sub Skill(ja)=野生の力 | |Sub Skill(ja)=野生の力 | ||
|Sub Skill Description(ja)=HP70%以下の時、与ダメージ30%UP | |Sub Skill Description(ja)=HP70%以下の時、与ダメージ30%UP | ||
Line 48: | Line 49: | ||
|- | |- | ||
!|DMG | !|DMG | ||
− | |1. | + | |1.60×||1.70×||1.80×||1.90×||2.10×||2.30×||2.40× |
|} | |} | ||
− | *Accuracy is | + | *Default Accuracy is 80%. (Above 70% HP, Attack is guaranteed to hit.) |
===Awakened=== | ===Awakened=== | ||
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*Attack is guaranteed to hit. | *Attack is guaranteed to hit. | ||
*50% Chance to increase Skill Power. | *50% Chance to increase Skill Power. | ||
+ | |||
+ | Beowulf's a pretty average card to start with. His gimmick is that his Skill a bit stronger than normal 1x attackers (at the time of Sub 28 Cost cards) at the cost of reduced Accuracy. However, if your HP stays above 70%, then Beowulf's attack is guaranteed to hit (one of the earlier instances of not being able to miss). That said...Beowulf didn't exactly have a lot going for him then, and that's true even now. | ||
+ | |||
+ | Fortunately, Awakening does give Beowulf some significant improvements. Apart from a beefy Stat Boost, Beowulf now gains the ability to break Shields and his Skill no longer has any Accuracy issues. His attack also gets Wood-imbued and gets a 50% chance to increase in Skill Power to 3.00x! So when you absolutely need to break Shields on demand, Beowulf's good for the job. Add in his 5 Orb Slots, and Beowulf can deal even more damage. | ||
==Sub Skill== | ==Sub Skill== | ||
Much as it says, grants a 30% Damage Boost if below 70% HP. | Much as it says, grants a 30% Damage Boost if below 70% HP. | ||
+ | |||
+ | ===Awakened=== | ||
+ | Beowulf's Sub gets significantly better as it now becomes a 35% Skill Boost to any Attack Card. But if you fall below 70% HP, then it increases to 38%! So yeah, he's a great Sub for any Attack Card you've got. | ||
==Recommended Subcards== | ==Recommended Subcards== |
Latest revision as of 06:24, 8 January 2021
Beowulf ベオウルフ | |
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![]() | |
Nicknames | |
Exclusive to: | Rare Gacha |
Rarity (レア) | ![]() ![]() |
Types 種族 |
Hero 英雄 |
Max Stats ステータス情報 |
Lv:120 HP:2254 ATK:1503 DEF:1252 Lv:120 HP:2705 ATK:1803 DEF:1503 (Awoken) |
Cost/Orbs (コスト/オーブ) |
28/3 35/5(Awoken) |
Main Skill (スキル) The Ulfhedinn ウールヴヘジン | |
1x high-damage Bite attack with reduced Accuracy (Attack guaranteed to hit if HP >= 70%) 敵に確率で咬属性の大ダメージを与える(自分のHP70%以上で必中) | |
Sub Skill (子分スキル) Power of the Wild 野生の力 | |
When HP is below 70%, grants 30% Damage Boost HP70%以下の時、与ダメージ30%UP | |
Awoken Main Skill (スキル) 'Great Ulfhedinn ' | |
1x Wood-elemental Bite attack that is guaranteed to hit and breaks Shields (50% Chance to increase Skill Power) | |
Awoken Sub Skill (子分スキル) 'Wild Soul ' | |
When Main Card has Attack Skill, grants 35% Skill Boost; If your HP is 70% or lower, grants 38% Skill Boost instead | |
Awoken Skill (覚醒スキル) 'Surviving in Nature and Dignity ' | |
Grants 15% Skill Boost to all Bite cards in the played hand other than your own | |
Super Fusion (超合体) Dual Fangs デュアルファング | |
|
Contents
Overview
Card was reworked 10/10/14
Main Skill
SL1 | SL2 | SL3 | SL4 | SL5 | SL6 | SL7 | |
---|---|---|---|---|---|---|---|
DMG | 1.60× | 1.70× | 1.80× | 1.90× | 2.10× | 2.30× | 2.40× |
- Default Accuracy is 80%. (Above 70% HP, Attack is guaranteed to hit.)
Awakened
DMG | 2.50× |
---|---|
DMG (Boosted) | 3.00× |
- Elem Mod is 1.75x
- Attack is guaranteed to hit.
- 50% Chance to increase Skill Power.
Beowulf's a pretty average card to start with. His gimmick is that his Skill a bit stronger than normal 1x attackers (at the time of Sub 28 Cost cards) at the cost of reduced Accuracy. However, if your HP stays above 70%, then Beowulf's attack is guaranteed to hit (one of the earlier instances of not being able to miss). That said...Beowulf didn't exactly have a lot going for him then, and that's true even now.
Fortunately, Awakening does give Beowulf some significant improvements. Apart from a beefy Stat Boost, Beowulf now gains the ability to break Shields and his Skill no longer has any Accuracy issues. His attack also gets Wood-imbued and gets a 50% chance to increase in Skill Power to 3.00x! So when you absolutely need to break Shields on demand, Beowulf's good for the job. Add in his 5 Orb Slots, and Beowulf can deal even more damage.
Sub Skill
Much as it says, grants a 30% Damage Boost if below 70% HP.
Awakened
Beowulf's Sub gets significantly better as it now becomes a 35% Skill Boost to any Attack Card. But if you fall below 70% HP, then it increases to 38%! So yeah, he's a great Sub for any Attack Card you've got.
Recommended Subcards
Trivia
Beowulf is a legendary Geatish hero in the eponymous epic poem, one of the oldest surviving pieces of literature in the English language. The Ulfhedinn were Norse warriors who fought dressed in wolf clothes in a state of trance, after having ingested cocktails of beer and amanita muscaria. They were akin to the Berserkers.