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Part of the Seven Deadly Sins series. While somewhat overshadowed in some aspects by the other Archdemons, Beelzebub is a very powerful and useful card. Her presence in PVE can be terrifying, and combined with a '''[[Leviathan]]''' can almost ensure control over the state of buffs is in your favor. Her stats, while lopsided towards a stat somewhat less effective to her merits (HP usually is worth more than Defense in PVE), are still 30 cost and her attack is in great standing. As a main card, Beelzebub's primary use is in PVE to 'steal' buffs from her target. This is primarily extraordinarily useful on certain Event bosses that flash buff their stats, removing their deadly state and buffing yourself. Her problem comes from the fact she can only steal one stat at a time- meaning you will still require a Leviathan to remove the rest, or more Beelzebubs if you've super fused prior in the dungeon. Her damage is actually top-tier as well, so even otherwise she will still be useful for dealing with blue and bite weak bosses- if less effective than '''[[Belphegor]]''', who has better stats on her. Examples of a good Beelzebub dungeon would be '''[[Chen Xiong]]''' or '''[[Senjuu]]''', as both revolve around buffs and notably only one stat of buffs. As a sub, Beelzebub offers a strong general boost with a chance for a buff- which is honestly very solid and speaks for itself. The buff however is only a chance, and the actual power increase is very low, and only works for attacking skills. Overall, Beelzebub is an incredibly solid and even strong card- just having other options for everything that she can do, that are arguably better, and reduced presence in Colosseum due to her lack of utility due to the lack of buffs in that environment.
{|class="wikitable" !||SL1||SL2||SL3||SL4||SL5||SL6||SL7 |- |DMG||0.75×||0.80×||0.85×||0.92×||1.00×||1.10×||1.20× |- |} *50% Chance to Steal any one of a target's ATK, DEF, or AGI Buffs. Much like Leviathan, Beelzebub's ability to steal buffs is not completely reliable. At that, Beelzebub's steal will only steal one stat buff, while Leviathan's removal will clear all Buffs on the target except for Debuffs. Otherwise, Beelzebub is capable of outputting a great amount of damage, only overshadowed by the superior damage and status that Belphegor can inflict in Colosseum. While Belphegor does overshadow Beelzebub in damage, the difference is mostly stats and minimal- In PVE this basically means their damage output is similar enough either may be considered, and with buffs being a major part of PVE, Beelzebub definitely takes center field. ===Awakened=== {|class="wikitable" !||SL7 |- |DMG||1.20× |- |} *50% Chance to Steal any one of a target's ATK, DEF, or AGI Buffs. *When your Stat Total is Positive, attacks become Wood-imbued (Elem Mod is 1.75x) Unlike a lot of older Cards, Beelzebub generally remained fairly useful due to her powerful Buff Steal. Awakening does do wonders for her though, giving her a nice Stat Boost and a nice improvement to her Skill. As before, Beelzebub is still a 3x attacker that can Steal one of an enemy's Buffs. But now if your Stat Total is Positive, Beelzebub's attacks become Wood-imbued. Combined with her greatly increased Attack (up to over 1927+ with Orbs), and this makes her an incredibly powerful Green Bite card! Also helps that it's a very easy condition to fulfill. Needless to say, Beelzebub's well worth Awakening if you have her!
For all the fighting Beelzebub does as a main card to earn her slot, she is mostly uncontestedly a great card as a sub. Similar to the color conditionals and '''[[Meiling]]''', except only for attack cards, Beelzebub is incredibly flexible and offers a buff as a bonus for subbing her. Feel free to use her on any cards you can not find good subs for, or bite cards you don't have better subs for (or would desire enhanced stats over skill boost). Her buff however is not reliable- After picking the stat to increase, it has approximately a 66% chance of applying the buff. But again, the main draw is the general boost, the buff is only a bonus. ===Awakened=== Awakening increases the Skill Boot to a more nominal 20-40% Skill Boost. This makes her a considerably better Sub than before and especially so given you can use her on any Attack Card. Fortunately, the Buff effect still remains in place, but as before, it's random as to what Stat gets Buffed and it may not even occur.
[[File:Hellhoundcard.png|100px|link=Hellhound]][[File:Blackbeardcard.png|100px|link=Blackbeard]][[File:Leoncard.png|100px|link=Leon]][[File:Monicacard.png|100px|link=Monica]][[File:Klauscard.png|100px|link=Klaus]]<br> [[File:Coeurl_Wolfcard.png|100px|link=Coeurl Wolf]][[File:Flame_Lizardcard.png|100px|link=Flame Lizard]][[File:Crocodile_Popecard.png|100px|link=Crocodile Pope]][[File:Sea Serpentcard.png|100px|link=Sea Serpent]]
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