Baphomet

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Baphomet
Buff.png

バフォメット
BaphometSS.png
Nicknames
Rarity (レア) SS.pngGOD.png
Types
種族
Demon
悪魔
Max Stats
ステータス情報
Lv:120 HP:2461 ATK:1319 DEF:1142
Lv:120 HP:2953 ATK:1583 DEF:1370 (Awoken)
Cost/Orbs
(コスト/オーブ)
27/2
33/4(Awoken)
Main Skill (スキル)
Deal with the Devil
悪魔の契約
Sacrifices X% of HP for +2 to ATK (on straight+, +2 to ATK for party)
自分のHPを犠牲にして、攻撃力を上昇させる(ストレート以上の時、味方の攻撃力も上昇させる)
Sub Skill (子分スキル)
Blood Compensation
血の代償
When main card is A, boosts main card's damage by 35% and increases damage received at all times by 15%
親分がAのとき、与ダメージを35%UPするが被ダメージが常に15%UP
Awoken Main Skill (スキル)
Devil's Covenant
悪魔の盟約
Sacrifices 5% HP to increase the Party's ATK (On Straight+, Buff Strength increases)
自分のHP5%を犠牲にして、味方全体の攻撃力を上昇させる(ストレート以上の時、上昇率増加)
Awoken Sub Skill (子分スキル)
Consideration of the Contract
契約の対価
When Main Card is A or Demon, grants 25% Skill Boost and 5% Increased Damage received at all times.
親分がAもしくは悪魔のとき、スキル威力25%UPするが被ダメージが常に5%UP
Awoken Skill (覚醒スキル)
Blood Soul
魂を捧げよ
When played in a hand and user takes damage, 33% chance to give +1 ATK
役に絡んだターンにダメージを受けると、確率(33%)で攻撃力が1段階上昇する
S.Awoken Main Skill (スキル)
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S.Awoken Sub Skill (子分スキル)
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S.Awoken Skill (覚醒スキル)
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Super Fusion (超合体)
Infernal Pain!
インフェルノペイン!

Baphometcard.png  Basiliskcard.png  Hellhoundcard.png 

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Shared by (合体カード): Baphomet, Basilisk, Hellhound, Manticore

Overview

With the highly aggressive nature of the game (bosses can frequently be killed in one turn with the right set up of cards, especially at lower difficulties), sacrificing a decreasingly small amount of HP (the amount required decreases with skill level) looks like a better and better proposition in exchange for broad offensive power. This is especially true as it's quite possible to play Baphomet early, heal off the damage, and enjoy the party-wide power increase.

Buffing cards can often be hard to place, and while Baphomet may struggle to place as easily as Eru, his ability is also more reliable as it reaches 2 naturally unlike Eru- this makes a bigger difference than it might seem as getting skill enhancement for buffing cards is extremely difficult. For a player whose interest is primarily in offensive burn-down rushes, the increased attack power will likely be well worth the small HP loss. Not a card for everyone, though.

Main Skill

※Skill Lv1-5
Sacrifices HP to increase your ATK

※Skill Lv6+
Sacrifices HP to greatly increase your ATK (On Straight+, increases the Party's ATK)

SL1 SL2 SL3 SL4 SL5 SL6 SL7
ATK Buff 1.0(+1) 1.3(+1) 1.6(+1) 1.9(+1) 2.2(+2) 2.5(+2) 2.8(+2)
HP COST 20% 18% 16% 13% 10% 10% 10%


While not quite at a +3 naturally, any 15% or better boost will push Baphomet over into +3 territory at SL7 which is absolutely fantastic. The main deal here is that at SL6-7, you absolutely have to make a concession with your team by guarantee-ing him into a straight+ hand, which doesn't always happen (and if you end up pairing off, you're still eating the HP cost for a boost on yourself only). Baphomet is also one of the various cards that can activate the likes of Xebec and Cronos (At SL6-7), so there's definitely some value to be had in that as well.

Awakened

SL7
ATK Buff 2.8
ATK Buff (Straight+) 3.5
HP COST 5%

Baphomet gets a nice improvement in that the Sacrifice requirement drops to 5% HP and his ATK Buff becomes naturally AoE.
But should you get a Straight+, the Buff effect greatly increases, making it quite easy to get +4 or +5 ATK with few Skill Boosts.

Sub Skill

At first, this demon's deal might seem like an attractive subskill, but you'll often find yourself in this game enough damage to put you a sliver's away from death in PVE. When looking at this subskill, consider every time you've encountered those moments, and remember that if you had Baphomet equipped then, you would have died instead. If you could reliably play your ace all the time, this might be different, but especially as aces often fit poorly into hands (as they can only be the end of a straight, not the middle) you'll end up taking a lot of damage for never playing a single ace.

Awakened

Baphomet gets a few noticeable improvements in that his Sub Skill now works on the A and/or Demon cards as well as trading in the 35% Damage Boost for a 25% Skill Boost. But the most significant improvement is the 15% Increased Damage being reduced to a more minor 5%. This makes Baphomet a much more suitable sub and less likely to get you killed. He'll also no doubt make a great sub for other Demon cards such as Astaroth and Baal.

Recommended Subcards

Apollocard.pngMonicacard.pngHam Hancard.png
Xebeccard.pngCronoscard.pngVestycard.png

Trivia

Baphomet is a figure from historical mythology, originally associated as an evil icon with certain groups and eventually drifting into full demonic status.