| Max Stats
|Lv:120 HP:2720 ATK:1481 DEF:1327|
| Main Skill (スキル)|
| Deals strong Water damage to the enemy, with a chance of blinding (adds another hit for each other blue card in the hand)|
| Sub Skill (子分スキル)|
| While equipped to a Water skill main, skill power 20% up (and another 5% for every other blue card in the hand)|
| Awoken Main Skill (スキル)|
| Awoken Sub Skill (子分スキル)|
| Awoken Skill (覚醒スキル)|
| S.Awoken Main Skill (スキル)|
| S.Awoken Sub Skill (子分スキル)|
| S.Awoken Skill (覚醒スキル)|
| Super Fusion (超合体)|
Fortify! Robot Battalion!!
Part of the Mech 2.0 series, Argonaut is a (potentially) powerful Water-elemental attacker.
Against Green targets, Argonaut is a force to be reckoned with, boasting powerful Water-elemental attacks that have a chance to inflict Blindness. Argonaut's gimmick is that he gains additional attacks based on the number of Blue (Water-type) cards in the played hand. By default, this is at least a two-hit attack (Argonaut actually includes itself in the Skill), though it can reach a maximum number of six attacks.
That said, Argonaut does have some flaws. The standard elemental problems persist of course, but getting the extra attacks is completely up to what your Party plays, making it hard to reach Argonaut's maximum damage potential.
For every Water-type card in the played hand, Argonaut gets an additional attack tacked on to his main skill, up to a maximum of 6 attacks.
Adding to this, Argonaut also has the chance to inflict Blindness with his attacks.
Argonaut's sub skill is much like his Main Skill; completely dependent on Water-type cards in the played hand for an extra boost.
While limited to cards with a Water-elemental Skill, it's a pretty powerful sub skill. But as noted, its power is completely at the mercy of your Party.
The Argonaut was a class of submarines built by engineer Simon Lake.