Apollo

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Revision as of 09:25, 13 August 2014 by Chaore (talk | contribs) (Recommended Subcards)
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Apollo
Stab.png

アポロン
ApolloSS.png
Nicknames Appy
Rarity (レア) SS.pngGOD.png
Types
種族
God
Max Stats
ステータス情報
Lv:120 HP:2244 ATK:1452 DEF:1226
Cost/Orbs
(コスト/オーブ)
26/
Main Skill (スキル)
Golden Bow and Arrow
黄金の弓矢
1x Stab attack and +1 to ATK (on straight+, +2 to ATK instead)
敵モンスターに突属性のダメージを与え、攻撃力をUPする (ストレート以上の時、攻撃力がさらにUP)
Sub Skill (子分スキル)
God of the Sun
太陽の神
Boosts Fire main card's skill by 15%
親分が火属性のときスキル威力15%UP
Awoken Main Skill (スキル)
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Awoken Sub Skill (子分スキル)
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Awoken Skill (覚醒スキル)
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S.Awoken Main Skill (スキル)
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S.Awoken Sub Skill (子分スキル)
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S.Awoken Skill (覚醒スキル)
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Super Fusion (超合体)
Divine Flames of Immortality
聖なる不死の炎

Apollocard.png  Ifrinacard.png  Johanncard.png  Phoenixcard.png 
Shared by (合体カード): Apollo, Ifrina, Johann, Phoenix

Overview

Formerly a potent, if not priority choice for a red stab card, Apollo has fallen in usefulness and value significantly with the release of cards such as Mammon (who can do everything Apollo does significantly better) or Galvin.

Regardless, Apollo shouldn't be discounted if seen in a draw with more desirable cards, as he is holder of a rare type of generalized sub skill. This can make him a valuable sub both on his immediate replacement (Mammon), as well as other red cards where it might be hard to find more specialized subs (healers, defensive cards, etc.)

It should be noted when playing him, however, that he will fuse with Ifrina in hands (as well as Phoenix and Johan, but those two are significantly rarer) and may hurt allies' attempts to make better plays as Divine Flames of Immortality is incredibly subpar.

Main Skill

SL1 SL2 SL3 SL4 SL5 SL6 SL7
DMG 1.3× 1.4× 1.5× 1.65× 1.8× 2.0× 2.2×
ATK+ Buff 0.85(+0) 1.0(+1) 1.15(+1) 1.3(+1) 1.45(+1) 1.6(+1) 1.75(+1)
ATK+(straight+) -- -- -- -- -- 2.0(+2) 2.2 (+2)

Apollo has a decent damage multiplier with an alright attack stat to run with, but the main benefit is the +ATK buff that will last for the rest of the dungeon. Unfortunately, due to the secondary application of the boost, you cannot actually enhance it in any fashion, so for all intents and purposes he is only worth +1 (or +2 if you meet the straight+ condition on his SL6-7). Now, while this feature does mean you can comfortably run Mammon as a sub card for Apollo, you would be fairly insane to do so.

Sub Skill

Apollo's main draw nowadays is without a doubt his sub skill. An unrestricted 15% increase to any Red card is nothing to sneer at- it is 20% lower than the specialized damage Stab sub for Mammon (that being Earl Walrus) but has no straight+ restriction and will convey a comparable boost. The conditional only being "equipped to fire-element" is incredibly flexible towards anything else.
This offers a boost that is only only 5% short of specialized increases for the harder-to-sub cards (e.g. defense/enhance/healing cards; this includes such standouts as Gambler!). While the icon would not match in those cases, most of the cards you would attach Apollo to there generally don't take advantage of stats as much as an actual attack card anyway.

Ultimately, Apollo is a great sub to fill in anywhere you could need him in Red, for those who don't have endless fortunes to pull three of the perfect subs.

Recommended Subcards

Walruscard.pngMammoncard.pngApollocard.pngPercycard.png
Musecard.pngShoveling Rhinocard.pngKiller Horsecard.pngDark Scorpioncard.png

Trivia