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Revision as of 09:25, 13 August 2014 by Chaore (talk | contribs) (Recommended Subcards)
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Nicknames Appy
Exclusive to:
Rarity (レア) SS.pngGOD.png
Max Stats
Lv:120 HP:2244 ATK:1452 DEF:1226
Main Skill (スキル)
Golden Bow and Arrow
1x Stab attack and +1 to ATK (on straight+, +2 to ATK instead)
敵モンスターに突属性のダメージを与え、攻撃力をUPする (ストレート以上の時、攻撃力がさらにUP)
Sub Skill (子分スキル)
God of the Sun
Boosts Fire main card's skill by 15%
Awoken Main Skill (スキル)

Awoken Sub Skill (子分スキル)

Awoken Skill (覚醒スキル)

S.Awoken Main Skill (スキル)

S.Awoken Sub Skill (子分スキル)

S.Awoken Skill (覚醒スキル)

Super Fusion (超合体)
Divine Flames of Immortality

Apollocard.png  Ifrinacard.png  Johanncard.png  Phoenixcard.png 
Shared by (合体カード): Apollo, Ifrina, Johann, Phoenix


Formerly a potent, if not priority choice for a red stab card, Apollo has fallen in usefulness and value significantly with the release of cards such as Mammon (who can do everything Apollo does significantly better) or Galvin.

Regardless, Apollo shouldn't be discounted if seen in a draw with more desirable cards, as he is holder of a rare type of generalized sub skill. This can make him a valuable sub both on his immediate replacement (Mammon), as well as other red cards where it might be hard to find more specialized subs (healers, defensive cards, etc.)

It should be noted when playing him, however, that he will fuse with Ifrina in hands (as well as Phoenix and Johan, but those two are significantly rarer) and may hurt allies' attempts to make better plays as Divine Flames of Immortality is incredibly subpar.

Main Skill

DMG 1.3× 1.4× 1.5× 1.65× 1.8× 2.0× 2.2×
ATK+ Buff 0.85(+0) 1.0(+1) 1.15(+1) 1.3(+1) 1.45(+1) 1.6(+1) 1.75(+1)
ATK+(straight+) -- -- -- -- -- 2.0(+2) 2.2 (+2)

Apollo has a decent damage multiplier with an alright attack stat to run with, but the main benefit is the +ATK buff that will last for the rest of the dungeon. Unfortunately, due to the secondary application of the boost, you cannot actually enhance it in any fashion, so for all intents and purposes he is only worth +1 (or +2 if you meet the straight+ condition on his SL6-7). Now, while this feature does mean you can comfortably run Mammon as a sub card for Apollo, you would be fairly insane to do so.

Sub Skill

Apollo's main draw nowadays is without a doubt his sub skill. An unrestricted 15% increase to any Red card is nothing to sneer at- it is 20% lower than the specialized damage Stab sub for Mammon (that being Earl Walrus) but has no straight+ restriction and will convey a comparable boost. The conditional only being "equipped to fire-element" is incredibly flexible towards anything else.
This offers a boost that is only only 5% short of specialized increases for the harder-to-sub cards (e.g. defense/enhance/healing cards; this includes such standouts as Gambler!). While the icon would not match in those cases, most of the cards you would attach Apollo to there generally don't take advantage of stats as much as an actual attack card anyway.

Ultimately, Apollo is a great sub to fill in anywhere you could need him in Red, for those who don't have endless fortunes to pull three of the perfect subs.

Recommended Subcards

Musecard.pngShoveling Rhinocard.pngKiller Horsecard.pngDark Scorpioncard.png