Difference between revisions of "Apollo"

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(Main Skill)
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|DEF=1226
 
|DEF=1226
 
|Cost=26
 
|Cost=26
 +
|Orb Socket=3
 
|Main Skill(en)=Golden Bow and Arrow
 
|Main Skill(en)=Golden Bow and Arrow
|Main Skill Description(en)=1x Stab attack and +1 to ATK (on straight+, +2 to ATK instead)
+
|Main Skill Description(en)=1x Stab attack and +1 to ATK (on Straight+, +2 to ATK instead)
 
|Main Skill(ja)=黄金の弓矢
 
|Main Skill(ja)=黄金の弓矢
 
|Main Skill Description(ja)=敵モンスターに突属性のダメージを与え、攻撃力をUPする (ストレート以上の時、攻撃力がさらにUP)
 
|Main Skill Description(ja)=敵モンスターに突属性のダメージを与え、攻撃力をUPする (ストレート以上の時、攻撃力がさらにUP)
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|Super Fusion(en)=Divine Flames of Immortality
 
|Super Fusion(en)=Divine Flames of Immortality
 
|Super Fusion(ja)=聖なる不死の炎
 
|Super Fusion(ja)=聖なる不死の炎
 +
|Awoken=Yes
 +
|Awoken Level=120
 +
|Awoken HP=2693
 +
|Awoken ATK=1742
 +
|Awoken DEF=1471
 +
|Awoken Cost=32
 +
|Awoken Orb Socket=5
 +
|Awoken Main Skill(en)=Victory Arrow
 +
|Awoken Main Skill Description(en)=1x Stab attack (Skill Power increases with each +ATK buff on self) and buffs +ATK for self (On Straight+, +ATK buff power increases)
 +
|Awoken Main Skill(ja)=勝利の弓矢
 +
|Awoken Main Skill Description(ja)=敵に突属性攻撃ダメージを与え、攻撃力を上昇させる(自分の攻撃力が高い程威力が上昇し、ストレート以上の時、攻撃力がさらにUP)
 +
|Awoken Sub Skill(en)=Sun God's Medicine
 +
|Awoken Sub Skill Description(en)=When attached to Red Main, +15% Skill Efficacy (On Straight+, also recovers 5% of max HP)
 +
|Awoken Sub Skill(ja)=太陽神の医術
 +
|Awoken Sub Skill Description(ja)=親分が火属性のとき、スキル威力15%UP(ストレート以上の時、追加でHP5%回復)
 +
|Awoken Skill(en)=Laurel Wreath of Divine Energy
 +
|Awoken Skill Description(en)=On Skill Activation, grants a 3% Skill Boost x the # of Stab cards in the played hand.
 +
|Awoken Skill(ja)=月桂冠の神気
 +
|Awoken Skill Description(ja)=スキル発動時、役カードの突スキルの数×3%でスキル威力UP
 
|Cardimage=Apollocard.png
 
|Cardimage=Apollocard.png
 
}}
 
}}
 
==Overview==
 
==Overview==
One of the few cards to get a major boost from some sub-card system changes, Apollo is a mediocre attacker that boasts an incredibly powerful after-effect, and is a very powerful card that is not bad to have around. While he pales in damage to other red Stab cards, such as Mammon and Noel, he makes up for it with sheer versatility.
+
One of the few cards to get a major boost from some sub-card system changes, Apollo is a mediocre attacker that boasts an incredibly powerful after-effect, and is a very powerful card that is not bad to have around. While he pales in damage to other Red Stab cards, such as '''[[Mammon]]''' and '''[[Noel]]''', he makes up for it with sheer versatility.
  
Apollo's main strength as a card is definitely his generalized red skill boost, allowing him to buff up red enhances such as Ifrina and Gambler, as well as work as an SS sub for any red card you may desire, and ultimately works well on the powerful red stab attacker base, including himself. However, as a main card, while his damage may not be as strong as it used to be, his ability to buff attack is now effected by his subs- meaning you can easily boost his buff up to +4 or +5, and flash buff yourself to maximum attack.
+
Apollo's main strength as a card is definitely his generalized red skill boost, allowing him to buff up Red Enhances such as '''[[Ifrina]]''' and '''[[Gambler]]''', as well as work as an SS sub for any red card you may desire, and ultimately works well on the powerful Red Stab attacker base, including himself. However, as a main card, while his damage may not be as strong as it used to be, his ability to buff attack is now effected by his subs- meaning you can easily boost his buff up to +4 or +5, and flash buff yourself to maximum attack.
  
 
However, he shares a nasty super fusion pool that will cause him to fuse with one of the more popular PVE stars such as Ifrina, which may ruin your day, or your attacker's enhance. Proceed with caution when playing your Apollo.
 
However, he shares a nasty super fusion pool that will cause him to fuse with one of the more popular PVE stars such as Ifrina, which may ruin your day, or your attacker's enhance. Proceed with caution when playing your Apollo.
 +
 +
===Awakened===
 +
Awakening gives Apollo a much-needed Stat boost, drastically increasing his Attack, as well gracing him with 5 Orb slots to play with. Apollo's Main Skill also gets a nice boost in that now its Skill Power increases relative to your ATK Buffs. The higher your ATK, the more powerful Apollo's Skill is. Sub-wise, Apollo is functionally the same; the only thing added being a 5% HP heal on Straight+. Apollo's Awakening Skill also grants an extra 3% Skill Boost based on the # of other Stab cards in the played hand.
  
 
==Main Skill==
 
==Main Skill==
{|
+
{| class="wikitable"
 
!||SL1||SL2||SL3||SL4||SL5||SL6||SL7
 
!||SL1||SL2||SL3||SL4||SL5||SL6||SL7
 
|-
 
|-
Line 42: Line 65:
 
|ATK+ Buff||0.85(+0)||1.0(+1)||1.15(+1)||1.3(+1)||1.45(+1)||1.6(+1)||1.75(+1)
 
|ATK+ Buff||0.85(+0)||1.0(+1)||1.15(+1)||1.3(+1)||1.45(+1)||1.6(+1)||1.75(+1)
 
|-
 
|-
|ATK+(straight+)||--||--||--||--||--||2.0(+2)||2.2 (+2)
+
|ATK+(Straight+)||--||--||--||--||--||2.0(+2)||2.2 (+2)
 
|}
 
|}
  
Apollo's damage is surprisingly strong, boasting a slightly higher modifier than average and having a respectable attack- but as always his true power lies in his buff. With it now being powered up by skill boost sub cards, it can reach +3 or +4 easily, and theoretically may be able to reach +5, though reports and the math don't quite add up. His buff will not be effected by enhance cards, but his damage will.
+
Apollo's damage is surprisingly strong, boasting a slightly higher modifier than average and having a respectable attack- but as always his true power lies in his buff. With it now being powered up by skill boost sub cards, it can reach +3 or +4 easily, and with extreme enough Sub Cards can even reach the peak at +5 on Straight+ hands. His buff will not be affected by Enhance cards, but his damage will.
 +
 
 +
===Awakened===
 +
{| class="wikitable"
 +
| align="center" style="background:#f0f0f0;"|
 +
| align="center" style="background:#f0f0f0;"| SL7
 +
|-
 +
| DMG||2.20
 +
|-
 +
| DMG (ATK +1)||2.30
 +
|-
 +
| DMG (ATK +2)||2.40
 +
|-
 +
| DMG (ATK +3)||2.50
 +
|-
 +
| DMG (ATK +4)||2.60
 +
|-
 +
| DMG (ATK +5)||2.80
 +
|-
 +
| ||
 +
|-
 +
| ATK Buff||1.75
 +
|-
 +
| ATK Buff (Straight+)||2.20
 +
|-
 +
|}
 +
Apollo's Main Skill changes somewhat in that now his Skill Power increases as he gains more ATK. The higher your ATK, the more powerful Apollo's Skill is. Conversely, the ATK Buff still scales with Sub Card boosts, so with enough Skill Boosts, you can easily reach up to +4/5 ATK in one go! Once Apollo hits +5 ATK, he's pretty much on par or better than most 1x Attackers floating around these days (except for the Whale Cards). That said, since Apollo only has a single attack, Shields and Accuracy can be an issue; especially if the enemy has more AGI than you, so watch out.
  
 
==Sub Skill==
 
==Sub Skill==
Apollo's main draw nowadays is without a doubt his sub skill. An unrestricted 15% increase to any Red card is nothing to sneer at- it is 20% lower than the specialized damage Stab sub for Mammon (that being Earl Walrus) but has no straight+ restriction and will convey a comparable boost. The conditional only being "equipped to fire-element" is incredibly flexible towards anything else.<br>
+
Apollo's sub skill is incredibly flexible, allowing you to promote a boost on any red card that may need it- and unconditionally, to boot. This is obviously less efficient off skill icon, but the skill boost is equivalent to most S unconditional subs, and the stats from Apollo's higher level base will generally make you come out somewhat even, though prioritizing him over S cards would be a mistake, making him a good fix to any skill types you're missing subs for.
This offers a boost that is only only 5% short of specialized increases for the harder-to-sub cards (e.g. defense/enhance/healing cards; this includes such standouts as Gambler!). While the icon would not match in those cases, most of the cards you would attach Apollo to there generally don't take advantage of stats as much as an actual attack card anyway.<br><br>
+
 
 +
On skill-icon, his choices are pretty fantastic. Including stars such as Noel and Mammon, you can make great use of his high skill level for a massive amount of stats over S cards, making him a good choice over even 25% S cards, in most cases. However, his competition in this regard is pretty high on the SS front, as spear includes the powerful general boost of '''[[Meiling]]''', and the conditional 28% of '''[[Jade]]'''. These boosts are however non-restricted to color, so Apollo still may get use, even if you have them.
 +
 
 +
Also most notably, 15% is basically the par number for most Enhance and Support cards- only dwarfed by a few subcards, mostly conditional. The slight problem Apollo faces in this front is the slightly crummy base of Enhance and Support for red, basically consisting of Ifrina, Gambler, and '''[[Pearl]]'''- Not a huge pool, and with some questionable choices.
 +
 
 +
===Awakened===
 +
Pretty much the same as before, only now it adds an extra 5% HP heal on Straight+. <br>
 +
Makes Apollo a better sub for Red Support cards.
  
Ultimately, Apollo is a great sub to fill in anywhere you could need him in Red, for those who don't have endless fortunes to pull three of the perfect subs.
+
==Awakening Skill==
 +
Like a few other Awakened Cards, Apollo's Awakening Skill gives him an extra Skill Boost depending on the number of Stab cards in the played hand (including your own). <br>
 +
It grants a 3% Skill Boost for every Stab card played. Ideally, this ranges from 3-15% depending on the number of Stab cards played.
  
 
==Recommended Subcards==
 
==Recommended Subcards==
 
[[File:Walruscard.png|100px|link=Walrus]][[File:Mammoncard.png|100px|link=Mammon]][[File:Apollocard.png|100px|link=Apollo]][[File:Percycard.png|100px|link=Percy]]<br>
 
[[File:Walruscard.png|100px|link=Walrus]][[File:Mammoncard.png|100px|link=Mammon]][[File:Apollocard.png|100px|link=Apollo]][[File:Percycard.png|100px|link=Percy]]<br>
[[File:Musecard.png|100px|link=Muse]][[File:Shoveling_Rhinocard.png|100px|link=Shoveling Rhino]][[File:Killer_Horsecard.png|100px|link=Killer Horse]][[File:Dark_Scorpioncard.png|100px|link=Dark Scorpion]]
+
[[File:Musecard.png|100px|link=Muse]][[File:Shoveling_Rhinocard.png|100px|link=Shoveling Rhino]][[File:Killer_Horsecard.png|100px|link=Killer Horse]][[File:Plutocard.png|100px|link=Pluto]]
  
 
==Trivia==
 
==Trivia==
 +
Apollo is one of the most important and complex of the Olympian deities in classical Greek and Roman religion and Greek and Roman mythology.<br>
 +
He has been variously recognized as a god of music, truth and prophecy, healing, the sun and light, plague, poetry, and more. <br>
 +
Apollo is the son of [[Zeus]] and Leto, and has a twin sister, the chaste huntress [[Artemis]].

Latest revision as of 12:58, 2 November 2017


Apollo
Stab.png

アポロン
ApolloSS.png
Nicknames Appy
Exclusive to:
Rarity (レア) SS.pngGOD.png
Types
種族
God
Max Stats
ステータス情報
Lv:120 HP:2244 ATK:1452 DEF:1226
Lv:120 HP:2693 ATK:1742 DEF:1471 (Awoken)
Cost/Orbs
(コスト/オーブ)
26/3
32/5(Awoken)
Main Skill (スキル)
Golden Bow and Arrow
黄金の弓矢
1x Stab attack and +1 to ATK (on Straight+, +2 to ATK instead)
敵モンスターに突属性のダメージを与え、攻撃力をUPする (ストレート以上の時、攻撃力がさらにUP)
Sub Skill (子分スキル)
God of the Sun
太陽の神
Boosts Fire main card's skill by 15%
親分が火属性のときスキル威力15%UP
Awoken Main Skill (スキル)
Victory Arrow
勝利の弓矢
1x Stab attack (Skill Power increases with each +ATK buff on self) and buffs +ATK for self (On Straight+, +ATK buff power increases)
敵に突属性攻撃ダメージを与え、攻撃力を上昇させる(自分の攻撃力が高い程威力が上昇し、ストレート以上の時、攻撃力がさらにUP)
Awoken Sub Skill (子分スキル)
Sun God's Medicine
太陽神の医術
When attached to Red Main, +15% Skill Efficacy (On Straight+, also recovers 5% of max HP)
親分が火属性のとき、スキル威力15%UP(ストレート以上の時、追加でHP5%回復)
Awoken Skill (覚醒スキル)
Laurel Wreath of Divine Energy
月桂冠の神気
On Skill Activation, grants a 3% Skill Boost x the # of Stab cards in the played hand.
スキル発動時、役カードの突スキルの数×3%でスキル威力UP
S.Awoken Main Skill (スキル)
'
'

S.Awoken Sub Skill (子分スキル)
'
'

S.Awoken Skill (覚醒スキル)
'
'

Super Fusion (超合体)
Divine Flames of Immortality
聖なる不死の炎

Apollocard.png  Ifrinacard.png  Johanncard.png  Phoenixcard.png 
Shared by (合体カード): Apollo, Ifrina, Johann, Phoenix

Overview

One of the few cards to get a major boost from some sub-card system changes, Apollo is a mediocre attacker that boasts an incredibly powerful after-effect, and is a very powerful card that is not bad to have around. While he pales in damage to other Red Stab cards, such as Mammon and Noel, he makes up for it with sheer versatility.

Apollo's main strength as a card is definitely his generalized red skill boost, allowing him to buff up Red Enhances such as Ifrina and Gambler, as well as work as an SS sub for any red card you may desire, and ultimately works well on the powerful Red Stab attacker base, including himself. However, as a main card, while his damage may not be as strong as it used to be, his ability to buff attack is now effected by his subs- meaning you can easily boost his buff up to +4 or +5, and flash buff yourself to maximum attack.

However, he shares a nasty super fusion pool that will cause him to fuse with one of the more popular PVE stars such as Ifrina, which may ruin your day, or your attacker's enhance. Proceed with caution when playing your Apollo.

Awakened

Awakening gives Apollo a much-needed Stat boost, drastically increasing his Attack, as well gracing him with 5 Orb slots to play with. Apollo's Main Skill also gets a nice boost in that now its Skill Power increases relative to your ATK Buffs. The higher your ATK, the more powerful Apollo's Skill is. Sub-wise, Apollo is functionally the same; the only thing added being a 5% HP heal on Straight+. Apollo's Awakening Skill also grants an extra 3% Skill Boost based on the # of other Stab cards in the played hand.

Main Skill

SL1 SL2 SL3 SL4 SL5 SL6 SL7
DMG 1.3× 1.4× 1.5× 1.65× 1.8× 2.0× 2.2×
ATK+ Buff 0.85(+0) 1.0(+1) 1.15(+1) 1.3(+1) 1.45(+1) 1.6(+1) 1.75(+1)
ATK+(Straight+) -- -- -- -- -- 2.0(+2) 2.2 (+2)

Apollo's damage is surprisingly strong, boasting a slightly higher modifier than average and having a respectable attack- but as always his true power lies in his buff. With it now being powered up by skill boost sub cards, it can reach +3 or +4 easily, and with extreme enough Sub Cards can even reach the peak at +5 on Straight+ hands. His buff will not be affected by Enhance cards, but his damage will.

Awakened

SL7
DMG 2.20
DMG (ATK +1) 2.30
DMG (ATK +2) 2.40
DMG (ATK +3) 2.50
DMG (ATK +4) 2.60
DMG (ATK +5) 2.80
ATK Buff 1.75
ATK Buff (Straight+) 2.20

Apollo's Main Skill changes somewhat in that now his Skill Power increases as he gains more ATK. The higher your ATK, the more powerful Apollo's Skill is. Conversely, the ATK Buff still scales with Sub Card boosts, so with enough Skill Boosts, you can easily reach up to +4/5 ATK in one go! Once Apollo hits +5 ATK, he's pretty much on par or better than most 1x Attackers floating around these days (except for the Whale Cards). That said, since Apollo only has a single attack, Shields and Accuracy can be an issue; especially if the enemy has more AGI than you, so watch out.

Sub Skill

Apollo's sub skill is incredibly flexible, allowing you to promote a boost on any red card that may need it- and unconditionally, to boot. This is obviously less efficient off skill icon, but the skill boost is equivalent to most S unconditional subs, and the stats from Apollo's higher level base will generally make you come out somewhat even, though prioritizing him over S cards would be a mistake, making him a good fix to any skill types you're missing subs for.

On skill-icon, his choices are pretty fantastic. Including stars such as Noel and Mammon, you can make great use of his high skill level for a massive amount of stats over S cards, making him a good choice over even 25% S cards, in most cases. However, his competition in this regard is pretty high on the SS front, as spear includes the powerful general boost of Meiling, and the conditional 28% of Jade. These boosts are however non-restricted to color, so Apollo still may get use, even if you have them.

Also most notably, 15% is basically the par number for most Enhance and Support cards- only dwarfed by a few subcards, mostly conditional. The slight problem Apollo faces in this front is the slightly crummy base of Enhance and Support for red, basically consisting of Ifrina, Gambler, and Pearl- Not a huge pool, and with some questionable choices.

Awakened

Pretty much the same as before, only now it adds an extra 5% HP heal on Straight+.
Makes Apollo a better sub for Red Support cards.

Awakening Skill

Like a few other Awakened Cards, Apollo's Awakening Skill gives him an extra Skill Boost depending on the number of Stab cards in the played hand (including your own).
It grants a 3% Skill Boost for every Stab card played. Ideally, this ranges from 3-15% depending on the number of Stab cards played.

Recommended Subcards

Walruscard.pngMammoncard.pngApollocard.pngPercycard.png
Musecard.pngShoveling Rhinocard.pngKiller Horsecard.pngPlutocard.png

Trivia

Apollo is one of the most important and complex of the Olympian deities in classical Greek and Roman religion and Greek and Roman mythology.
He has been variously recognized as a god of music, truth and prophecy, healing, the sun and light, plague, poetry, and more.
Apollo is the son of Zeus and Leto, and has a twin sister, the chaste huntress Artemis.