Alice

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Alice
Heal.png

アリス
AliceSS.png
Nicknames
Rarity (レア) SS.pngGOD.png
Types
種族
Girl
女の子
Max Stats
ステータス情報
Lv:120 HP:2431 ATK:1191 DEF:1299
Lv:120 HP:2917 ATK:1429 DEF:1559 (Awoken)
Cost/Orbs
(コスト/オーブ)
27/3
33/5(Awoken)
Main Skill (スキル)
Wonder Healing
ワンダーヒーリング
Heals self for X%, chance to reduce damage received for 3 turns (if HP is low when skill activates, amount of damage reduced is increased)
自分のHPをX%回復し、3ターンの間確率で受けるダメージを減少する(スキル発動時のHPが低い程、軽減確率が上昇)
Sub Skill (子分スキル)
Alice's Assistance
アリスのお手伝い
When main card's Heal skill activates, chance to add damage reduction
親分の回復スキル発動時、追加でダメージ軽減効果(失敗あり)
Awoken Main Skill (スキル)
Miracle Healing
ミラクルヒーリング
Heals Party for 25% HP and chance to reduce damage received for 3 turns (if HP is low when skill activates, chance of Damage Reduction is increased)
味方全体のHPを25%回復し、3ターンの間確率で受けるダメージを減少する(スキル発動時のHPが低い程、軽減確率が上昇)
Awoken Sub Skill (子分スキル)
Alice's Big Adventure
アリスの大冒険
When Main Card's Heal Skill activates, heals 5% HP and 35% chance to reduce the next instance of damage by 30%.
親分の回復スキル発動時、追加でHPを5%回復し、確率(35%)で1回だけダメージを軽減(30%)する
Awoken Skill (覚醒スキル)
A Strange Country's Tea Party
不思議な国のお茶会
Grants 3% Skill Boost × the number of Girl cards in the played hand
役カードの女の子の数×3%でスキル威力UP
S.Awoken Main Skill (スキル)
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S.Awoken Sub Skill (子分スキル)
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S.Awoken Skill (覚醒スキル)
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Super Fusion (超合体)
Roar of the Fairy Tales!
ロールオブメルヘン!

Alicecard.png  Little Red Riding Hoodcard.png  Snow Whitecard.png 
Shared by (合体カード): Alice, Little Red Riding Hood, Snow White

Overview

The blue card in the Fairytale Girls series of Alice, Red Riding Hood, and Snow White, Alice is the healer in the mix and like the other tri-color series where the blue card is a healer, the Gem Girls, she is unfortunately the weakest link. While her actual heal is one of the stronger heals in the game, her aggressively single target nature and the fact that her shield is unreliable except when critically wounded means her only real application in a deck is as a last-second turnabout; compared to other healers such as Dryad, who can offer as much or better healing for the entire team, or Aphrodite, who offers less healing but can still reduce damage up to 20% (assuming you do not have maxed buffs) and can be played when not critically injured to enhance yourself AND your team, Alice suffers.

On top of this, Alice has a high error rate with Red and Snow White being very popular cards, though this is more of a problem in colosseum where you likely won't want to play healers anyway. While anyone playing Alice is likely to get what they want out of the super fusion, the rest of your team may not be so amused if Red was poised to kill off the boss or something.

Still, as a selfish savior Alice has most other options beat hands down. Players who have no healing can go a lot further wrong than with Alice, and she may be better than the other blue healers- this isn't so much due to her as that being a low bar, however. If you see Alice in a gatcha, or get her accidentally, she can and will save you from death.

Assuming you get her in your hand.

Main Skill

※Skill Lv1-5
Heals self for X%, chance to reduce damage twice (chance to fail)

※Skill Lv6+
Heals self for X%, chance to reduce damage received for 3 turns (if HP is low when skill activates, amount of damage reduced is increased)

SL1 SL2 SL3 SL4 SL5 SL6 SL7
HEAL 8% 11% 15% 19% 24% 29% 34%
SHIELD(PROC CHANCE) 40% 50% 60% 70% 80% 85% 90%
SHIELD(REDUC RATE) 30% 35% 40% 45% 50% 45% 50%
SL6 SL7
SHIELD(GUARD CHANCE)[HP≤100%] 40% 50%
SHIELD(GUARD CHANCE)[HP≤80%] 50% 60%
SHIELD(GUARD CHANCE)[HP≤60%] 60% 70%
SHIELD(GUARD CHANCE)[HP≤40%] 80% 90%
SHIELD(GUARD CHANCE)[HP≤20%] 90% 100%


While the heal is decent, Alice's shield is a fair amount of nonsense. On top of the fact you only have a certain chance to trigger it in the first place (though the chance is decent when skilled up), after SL6 once activated it instead only has a certain chance of successfully reducing damage over the course of the next 3 turns (instead of the 2 guaranteed blocks of SL1-5). This chance is based on the HP amount you had at the time of application. The main utilization of this skill as a Hail Mary, when you are near death and can get a decent rate of shielding to buffer your recovery with.

Awakened

SL7
AoE HP% HEAL 25%
SHIELD(PROC CHANCE) 90%
SHIELD(REDUC RATE) 50%
SHIELD(GUARD CHANCE)[HP≤100%] 50%
SHIELD(GUARD CHANCE)[HP≤80%] 60%
SHIELD(GUARD CHANCE)[HP≤60%] 70%
SHIELD(GUARD CHANCE)[HP≤40%] 90%
SHIELD(GUARD CHANCE)[HP≤20%] 100%

The only real difference on Awakening is that now Alice's Heal is AoE, rather than a Single-target Heal.
Otherwise, her Shield works exactly the same as it did before Awakening (just now on a Party-wide scale). As such, it has a very high chance to apply, but it's pretty random on if the Shield itself will activate and reduce damage (unless you were critically low on HP when it was applied).

Sub Skill

Chance to Proc: 35% Shield Damage Reduction: 30%

Alice's subskill is kind of questionable. If you have no other defensive skills, the chance of adding a damage reduction isn't the worst thing in the world. It's not guaranteed to land, but it will match on icon so you'll get some additional stats and when it does land it is essentially a bit of extra 'healing.' On the other hand, it's not guaranteed and if you do have defensive cards you like and see yourself playing, you run the chance of overwriting them with a worse skill. So if you run Zaroichi, or Ataxia, or other cards that can leave a defense behind, you might just end up overwriting it with a worse defense when trying to heal yourself.

Awakened

Similar to before, but adds a 5% HP heal. This makes her a little bit better, but the Shield still has a rather low chance to apply.

Recommended Subcards

Dryadcard.pngPearlcard.pngAphroditecard.png
Mercuriuscard.pngAqua Silkycard.pngFlamigocard.png

Trivia

Naturally, Alice is a reference to the main character of Lewis Carroll's story, Alice's Adventures in Wonderland.