Alchemist of Creation

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創生の錬金術師
Alchemist of Creationbanner.png
Name Alchemist of Creation
Type Points Exchange
History 3/26/2015 - 4/4/2015
2/15/2016 - 2/29/2016
9/11/2017 - 9/25/2017
Boss
Jumellescard.pngLatiocard.pngCerescard.pngEmethcard.png
Event Cards
Homunculus Capsule (red)card.png Homunculus Capsule (blue)card.png Homunculus Capsule (green)card.png
Feeder Materials
Dubious Elixirs

Dungeon Summary

First two waves consist of Capsules and a small mix of cards, including "fake" Rings and Fairies.
The Capsules can be cardified and may be a number of things including Mandragoras, Rings, Fairies, or rarely, Homunculus Souls for the Event Cards.
Upon defeat, the Orbs may inflict Debuffs or even explode, dealing damage to the Party!

The bosses rotate daily between Fire.png Jumelles , Water.png Latio and Wood.png Ceres.
The bosses have no Physical attack type weakness, just vulnerable to their respective Elemental weaknesses.

Emeth has a chance to replace any of the Bosses. Defeat her to gain additional Points!
She'll be the same Element as the Boss she replaces. Like the other Bosses, she's just weak to whatever her respective Elemental weaknesses is for that day.

Strategy

Minions

The Bosses come with minions in the form of the Event Cards, which they'll occasionally resummon if defeated.
The Minions will generally either attack, inflict Status Effects, or Buff. They are susceptible to all Status Effects, though have fairly high Status Resistances.
On God difficulty and higher, an additional minion will present.
It's worth your time to take out at least one of the Minions on the higher difficulties; some of them can be pretty annoying or nasty if left alone.
Additionally, the Bosses will have to waste a turn to revive them, buying you some time to Attack or Heal up.

  • Fire.png Mini Ifrina: Attacks the Party, can Debuff and inflict strong Poison.
  • Fire.png Mini Mandrill: Attacks the Party, can self-apply Counter Shield.
  • Fire.png Mini Coyote: Attacks the Party, can Buff himself and his allies, attacks the Party with a Flame Slash that greatly Debuffs.
  • Water.png Mini Mermaid: Attacks the Party, can inflict Sleep; may also self-inflict Sleep.
  • Water.png Mini Hippo: Attacks the Party, self-applies Status Immunity Shield, can Buff his allies.
  • Water.png Mini Walrus: Attacks the Party, can inflict Debuffs; has a very nasty Gravity attack that deals damage based off Max HP (~20% HP).
  • Wood.png Mini Harpy: Attacks the Party, can inflict Debuffs and Confusion, can Buff her Allies' AGI.
  • Wood.png Mini Pigeon: Attacks the Party, can Heal and clear Status Effects from his allies; can also wipe random Buffs.
  • Wood.png Mini Gorilla: Attacks the Party, utilizes multi-hitting attacks, can Buff himself and his allies

Latio

  • For her Preemptive attack, Latio will do one of several things based on what exactly the Party is doing. She may attack and inflict Status Effects or just straight-up inflict Damage UP on the Party. She'll also apply a Sustained Buff effect and greatly Buff herself!
  • She'll also constantly Buff up every turn as well as apply an Absorption Shield (Elemental or Enhance) occasionally. Shield Breakers will be handy.
  • Latio will perform a nasty Release attack every turn if she gets +5 in all Stats. Make sure to keep her Debuffed at all times!
  • Latio can also inflict a Damage UP Shield with her attacks; try and overwrite it with another Shield to avoid taking extra damage. (She can also just straight inflict it to the entire Party.)
  • Latio can also inflict multiple Status Effects on the Party; Status Reflect will likely not be enough to prevent this (it'll probably eat up all the ticks).

Jumelles

  • For her Preemptive attack, Jumelles will inflict Damage UP to the Party (or attack the Party and break their Shields) and greatly Buff herself. However, she may also self-inflict Damage UP on herself. Otherwise, she'll self-apply a Sustained Buff effect and apply a Counter + Damage Reduction Shield to herself and her Minions.
  • Jumelles will assault the Party with several Status Effects as well as inflicting a long-lasting Damage UP Shield.
  • She can also Buff herself greatly as well as her Minions. Occasionally, this will lead to her self-applying Damage UP; make sure to take advantage!
  • She can also apply a Status Reflect Shield or a Counter + Damage Reduction Shield to herself and her Party.
  • Much like Latio, Jumelles will perform a nasty Release attack every turn if she gets +5 in all Stats. Make sure to keep her Debuffed at all times!

Ceres

  • For her Preemptive attack, Ceres will attack and inflict Status Effects on the Party.
  • Ceres will occasionally apply a Counter + Damage Reduction Shield to herself and/or her minions.
  • She can also occasionally heal her Party as well as frequently buffing her and her minions' Stats.
  • Like the other bosses, Ceres can also inflict Damage UP with her attacks.
  • After a number of turns when her Stats are all at +5, Ceres will perform a Release attack that deals heavy damage. Afterwards, she'll wipe her Buffs.

Emeth

  • Unlike other Bosses, Emeth's Element will change to match the Boss she replaces for that day. This does make things a bit easier as you won't really need to change your Deck much for her.
  • Emeth also doesn't come with any minions; it's just solely her you'll have to deal with. As a result, she has considerably more HP than the other bosses.
  • Emeth's Preemptive Attack breaks Shields, so any Preemptive Shields are useless.
  • She can put a Sustained Debuff effect on herself as well as frequently Buffing herself and quite greatly at that!
  • She can also apply Iron Wall and an Unbreakable Absorption Shield.
  • She can also inflict Seal and Debuffs with some of her attacks as well as frequently breaking Shields.
  • Emeth will occasionally Charge up. After a number of Turns, she'll unleash a powerful Release attack that will do lots of damage and break Shields.
    • The telltale sign for this coming is that on the turn before the Release attack, Emeth will Buff herself +10 to all Stats.
    • You can prevent this attack by Debuffing her on the turn she's going to do her Release attack. Instead, she'll attack the Party normally and dispel the Charge.

True Dragon King

  • Jumelles or Latio with two Minions appear on the 1st Wave (Preemptive)
    • This should be pretty similar to their fights on Dragon King; They'll also get a Preemptive Attack, so watch out!
  • Ceres with a random Minion and Mini Walrus appear on the 2nd Wave (Preemptive)
    • Once again, pretty similar to the fight on Dragon King. Watch out for Mini Walrus though; that Gravity attack can be real nasty!
    • Consider taking out the Minions so that Ceres wastes her turns reviving them.
  • The Wood version of Emeth appears on the Boss Wave.
    • She's quite a bit tougher than the previous difficulties with a massive HP boost as well as hitting considerably harder.
    • The fight still plays out similar to before only she has a few new attacks such as a multi-hitting attack.
    • Prior to her Release attack, Emeth will attempt to Paralyze or Seal the Party. Be careful!
    • As before, Debuff Cards are VERY important! Emeth's Release attack will probably kill you if you're not fully Healed or if you don't prevent it.

Recommended Cards

  • Elemental Attackers: Ran, Latio, etc.
  • Shield/Sustain Cards: Star, Okuni, Karakasa-obake, Iroha, etc.
  • Shield Breakers & Anti-Shield Cards
  • Debuff/Sustained Debuff Cards: Emeth, Vivian, Ame no Uzume, Izanami, Medea, etc.

Event Cards

Reward Points Needed
Fire.pngSS+.png Homunculus Capsule (Fire) 20,000
Water.pngSS+.png Homunculus Capsule (Water) 20,000
Wood.pngSS+.png Homunculus Capsule (Wood) 20,000
Fire.pngSS.png Miracle Kiln 50,000

Homunculus Capsules

There are 9 DRA cards in total. They can be obtained by redeeming the Homunculus Capsules.
Each Capsule has a 3 branch evolution path and require a Homunculus Soul that is dropped from the Dungeon Chest or cardified from Orbs in the dungeon (rarely).
Since you can only get 3 Capsules max from the event page, you can only obtain 3 of the 9 DRA cards, so choose wisely.

In order to evolve the Capsules, you'll need Evolution Material in the form of a Homunculus Soul.
Each card has its own specific Soul needed to evolve to its respective card.
From there, you can evolve the Capsule to SSS, then use a DRA Ring to evolve the Capsule to DRA in which you'll then get the card proper.


Mini Ifrinacard.png  Mini Mandrillcard.png  Mini Coyotecard.png 

Mini Mermaidcard.png  Mini Hippocard.png  Mini Walruscard.png 

Mini Harpycard.png  Mini Pigeoncard.png  Mini Gorillacard.png 

Card Recommendations

Since there's so many DRA cards for this event, it's helpful to know which are the most useful to nab.
Be sure to look at each card's page for more info.

Skill Boosters: Mini Ifrina, Mini Walrus, Mini Pigeon
These cards are probably the overall best ones to get as they offer a substantial Skill Boost for both Attack and Support cards.

Damage Reduction: Mini Mandrill, Mini Mermaid, Mini Gorilla
These cards are probably more suited for players seeking out Damage Reduction.

Stat Boosters: Mini Coyote, Mini Hippo, Mini Harpy
These cards just offer a flat Stat boost and can boost said Stat for the Party if it reaches +5.

Miracle Kiln

The Miracle Kiln can be obtained using Event Points. It can be evolved to SS+ and SSS.
However, to evolve it to SS+ and SSS, you'll need to use various Homunculus Souls as Evolution Material.
Unlike the Homunculus Capsules, it doesn't matter which combination of Homunculus Souls you use to evolve the Miracle Kiln, it's the same at SSS regardless.

Number Soul Combinations
1 Mermaid, Harpy, and Ifrina Souls
2 Hippo, Pigeon, and Mandrill Souls
3 Walrus, Gorilla, and Coyote Souls
Name Sub Skill
Fire.pngSSS.png Miracle Kiln When Main Card has Fire, Water, or Wood Skill, grants (30/30-35/35%) Skill Boost (When the played hand includes a Red, Blue, and Green card including your own, grants +1 to all Stats to the Party)
親分が火・水・森スキルの時、スキル威力35%UP(自分含む役カードに火・水・森属性がある時、追加で味方全体のいずれかのステータスを1段階上昇する)

Fodder

The Fodder for the first two runs were Mandragoras; they offer 2x EXP to all Event Cards (as well as Latio, Jumelles, and Ceres).

The Fodder for the third run are Dubious Elixirs; they offer 2x EXP to all Event Cards (as well as Latio, Jumelles, Ceres, and Emeth).
They also act as Skill-Up Material for Buff.png Water.png Sustain.png Skills (Skill Fairy Equivalent)

Mandragora Evolution (1st/2nd Runs)

However, if you have extra Homunculus Souls lying around, you can use them as Evolution Material for a Mandragora (SS).
Depending on the Soul used, the Mandragora can be evolved to GOD and used as Skill-Up material for whatever Skill the Soul has. (Queen Fairy (SS) Equivalent)

Soul Used Skill
Ifrina (イフリーナ) Enhance.png
Mandrill (マンドリル) Shield.png
Coyote (コヨーテ) Slash.png
Mermaid (マーメイド) Heal.png
Hippo (ヒポポ) Shield.png
Walrus (セイウチ) Debuff.png
Harpy (ハーピー) Status.png
Pigeon (ポッポ) Heal.png
Gorilla (ゴリラス) Enhance.png

Treasure Rewards

To earn the Treasure Rewards, you must obtain Treasure from each of the 3 bosses. (The exception being TDK Difficulty.)

Difficulty Points Earned Treasure Reward
Elementary
初級 (24 STP)
3000 5 Black Medals
Intermediate
中級 (42 STP)
5500 100 Dragon Medals
Advanced
上級 (60 STP)
8000 10 Black Medals
Demon
鬼級 (72 STP)
10000 200 Dragon Medals
Thunder
雷級 (84 STP)
12500 10 Black Medals
Dragon
竜級 (96 STP)
15000 200 Dragon Medals
God
神級 (114 STP)
30000 10 Black Medals
Dragon King
竜王級 (132 STP)
45000 3x Goddess Fairies
True Dragon King
真・竜王級 (150 STP)
90000 10 Black Medals